Encapsulates geometry rendering. 更多...
| 頭: |
#include <QGeometryRenderer>
|
| CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
|
| qmake: |
QT += 3drender
|
| 在 QML: | GeometryRenderer |
| 繼承: | Qt3DCore::QBoundingVolume |
| 繼承者: |
Qt3DExtras::QConeMesh , Qt3DExtras::QCuboidMesh , Qt3DExtras::QCylinderMesh , Qt3DExtras::QExtrudedTextMesh , Qt3DExtras::QPlaneMesh , Qt3DExtras::QSphereMesh , Qt3DExtras::QTorusMesh ,和 Qt3DRender::QMesh |
| 狀態: | 棄用 |
| enum | PrimitiveType { Points, Lines, LineLoop, LineStrip, Triangles, …, Patches } |
|
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| QGeometryRenderer (Qt3DCore::QNode * parent = nullptr) | |
| int | firstInstance () const |
| int | firstVertex () const |
| Qt3DCore::QGeometry * | geometry () const |
| int | indexBufferByteOffset () const |
| int | indexOffset () const |
| int | instanceCount () const |
| bool | primitiveRestartEnabled () const |
| Qt3DRender::QGeometryRenderer::PrimitiveType | primitiveType () const |
| int | restartIndexValue () const |
| float | sortIndex () const |
| int | vertexCount () const |
| int | verticesPerPatch () const |
| void | setFirstInstance (int firstInstance ) |
| void | setFirstVertex (int firstVertex ) |
| void | setGeometry (Qt3DCore::QGeometry * geometry ) |
| void | setIndexBufferByteOffset (int offset ) |
| void | setIndexOffset (int indexOffset ) |
| void | setInstanceCount (int instanceCount ) |
| void | setPrimitiveRestartEnabled (bool enabled ) |
| void | setPrimitiveType (Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType ) |
| void | setRestartIndexValue (int index ) |
| void | setSortIndex (float sortIndex ) |
| void | setVertexCount (int vertexCount ) |
| void | setVerticesPerPatch (int verticesPerPatch ) |
| void | firstInstanceChanged (int firstInstance ) |
| void | firstVertexChanged (int firstVertex ) |
| void | geometryChanged (Qt3DCore::QGeometry * geometry ) |
| void | indexBufferByteOffsetChanged (int offset ) |
| void | indexOffsetChanged (int indexOffset ) |
| void | instanceCountChanged (int instanceCount ) |
| void | primitiveRestartEnabledChanged (bool primitiveRestartEnabled ) |
| void | primitiveTypeChanged (Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType ) |
| void | restartIndexValueChanged (int restartIndexValue ) |
| void | sortIndexChanged (float sortIndex ) |
| void | vertexCountChanged (int vertexCount ) |
| void | verticesPerPatchChanged (int verticesPerPatch ) |
A Qt3DRender::QGeometryRenderer holds all the information necessary to draw a Qt3DCore::QGeometry . A QGeometry holds the coordinates of the geometry data - QGeometryRenderer specifies how to interpret that data.
The type of the primitive.
| 常量 | 值 | 描述 |
|---|---|---|
Qt3DRender::QGeometryRenderer::Points
|
0x0000
|
List of points |
Qt3DRender::QGeometryRenderer::Lines
|
0x0001
|
List of lines |
Qt3DRender::QGeometryRenderer::LineLoop
|
0x0002
|
Connected group of lines connected at ends forming a loop |
Qt3DRender::QGeometryRenderer::LineStrip
|
0x0003
|
Connected group of lines |
Qt3DRender::QGeometryRenderer::Triangles
|
0x0004
|
List of triangles |
Qt3DRender::QGeometryRenderer::TriangleStrip
|
0x0005
|
List of connected triangles |
Qt3DRender::QGeometryRenderer::TriangleFan
|
0x0006
|
List of connected triagles where all triangles share the first vertex |
Qt3DRender::QGeometryRenderer::LinesAdjacency
|
0x000A
|
Allows geometry shader to access adjacent lines in a line list |
Qt3DRender::QGeometryRenderer::TrianglesAdjacency
|
0x000C
|
Allows geometry shader to access adjacent triangles in a triangle list |
Qt3DRender::QGeometryRenderer::LineStripAdjacency
|
0x000B
|
Allows geometry shader to access adjacent lines in a line strip |
Qt3DRender::QGeometryRenderer::TriangleStripAdjacency
|
0x000D
|
Allows geometry shader to access adjacent triangles in a triangle strip |
Qt3DRender::QGeometryRenderer::Patches
|
0x000E
|
Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices |
Holds the base instance.
訪問函數:
| int | firstInstance () const |
| void | setFirstInstance (int firstInstance ) |
通知程序信號:
| void | firstInstanceChanged (int firstInstance ) |
Holds the base vertex.
訪問函數:
| int | firstVertex () const |
| void | setFirstVertex (int firstVertex ) |
通知程序信號:
| void | firstVertexChanged (int firstVertex ) |
Holds the geometry.
訪問函數:
| Qt3DCore::QGeometry * | geometry () const |
| void | setGeometry (Qt3DCore::QGeometry * geometry ) |
通知程序信號:
| void | geometryChanged (Qt3DCore::QGeometry * geometry ) |
Holds the byte offset into the index buffer.
訪問函數:
| int | indexBufferByteOffset () const |
| void | setIndexBufferByteOffset (int offset ) |
通知程序信號:
| void | indexBufferByteOffsetChanged (int offset ) |
Holds the base vertex.
訪問函數:
| int | indexOffset () const |
| void | setIndexOffset (int indexOffset ) |
通知程序信號:
| void | indexOffsetChanged (int indexOffset ) |
Holds the instance count.
訪問函數:
| int | instanceCount () const |
| void | setInstanceCount (int instanceCount ) |
通知程序信號:
| void | instanceCountChanged (int instanceCount ) |
Holds the primitive restart flag.
訪問函數:
| bool | primitiveRestartEnabled () const |
| void | setPrimitiveRestartEnabled (bool enabled ) |
通知程序信號:
| void | primitiveRestartEnabledChanged (bool primitiveRestartEnabled ) |
Holds the primitive type.
訪問函數:
| Qt3DRender::QGeometryRenderer::PrimitiveType | primitiveType () const |
| void | setPrimitiveType (Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType ) |
通知程序信號:
| void | primitiveTypeChanged (Qt3DRender::QGeometryRenderer::PrimitiveType primitiveType ) |
Holds the restart index.
訪問函數:
| int | restartIndexValue () const |
| void | setRestartIndexValue (int index ) |
通知程序信號:
| void | restartIndexValueChanged (int restartIndexValue ) |
[since 6.0]
sortIndex
:
float
Overrides the sorting index when depth sorting is enabled.
If depth sorting is enabled on the frame graph, the renderer will sort objects based on how far the center of the bounding volume is from the camera and render objects from the furthest to the closest.
This property can be used to override the depth index and precisely control the order in which objects are rendered. This is useful when all objects are at the same physical distance from the camera.
The actual values are not significant, only that they define an order to sort the objects. These are sorted such as the object with the smallest value is drawn first, then the second smallest, and so on.
注意: Setting this to -1.f will disable the explicit sorting for this entity and revert to using the distance from the center of the bounding volume.
This property was introduced in Qt 6.0.
訪問函數:
| float | sortIndex () const |
| void | setSortIndex (float sortIndex ) |
通知程序信號:
| void | sortIndexChanged (float sortIndex ) |
另請參閱 Qt3DRender::QSortPolicy .
Holds the primitive count.
訪問函數:
| int | vertexCount () const |
| void | setVertexCount (int vertexCount ) |
通知程序信號:
| void | vertexCountChanged (int vertexCount ) |
Holds vertices per patch.
訪問函數:
| int | verticesPerPatch () const |
| void | setVerticesPerPatch (int verticesPerPatch ) |
通知程序信號:
| void | verticesPerPatchChanged (int verticesPerPatch ) |
[explicit]
QGeometryRenderer::
QGeometryRenderer
(
Qt3DCore::QNode
*
parent
= nullptr)
Constructs a new QGeometryRenderer with parent .