Class to allow for selection of camera to be used. 更多...
| 頭: |
#include <QCameraSelector>
|
| CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
|
| qmake: |
QT += 3drender
|
| 在 QML: | CameraSelector |
| 繼承: | Qt3DRender::QFrameGraphNode |
| 狀態: | 棄用 |
| QCameraSelector (Qt3DCore::QNode * parent = nullptr) | |
| Qt3DCore::QEntity * | camera () const |
| void | setCamera (Qt3DCore::QEntity * camera ) |
| void | cameraChanged (Qt3DCore::QEntity * camera ) |
A Qt3DRender::QCameraSelector can be used to select the camera, which is used by the FrameGraph when drawing the entities.
Holds the currently selected camera.
訪問函數:
| Qt3DCore::QEntity * | camera () const |
| void | setCamera (Qt3DCore::QEntity * camera ) |
通知程序信號:
| void | cameraChanged (Qt3DCore::QEntity * camera ) |
[explicit]
QCameraSelector::
QCameraSelector
(
Qt3DCore::QNode
*
parent
= nullptr)
構造函數創建實例,采用指定的 parent .