Specifies the shading language version. 更多...
| 頭: |
#include <QShaderVersion>
|
| CMake: |
find_package(Qt6 REQUIRED COMPONENTS Gui)
target_link_libraries(mytarget PRIVATE Qt6::Gui)
|
| qmake: |
QT += gui
|
| Since: | Qt 6.6 |
| enum | Flag { GlslEs } |
| flags | Flags |
| QShaderVersion () | |
| QShaderVersion (int v , QShaderVersion::Flags f = Flags()) | |
| QShaderVersion::Flags | flags () const |
| void | setFlags (QShaderVersion::Flags f ) |
| void | setVersion (int v ) |
| int | version () const |
| bool | operator!= (const QShaderVersion & lhs , const QShaderVersion & rhs ) |
| bool | operator< (const QShaderVersion & lhs , const QShaderVersion & rhs ) |
| bool | operator== (const QShaderVersion & lhs , const QShaderVersion & rhs ) |
While languages like SPIR-V or the Metal Shading Language use traditional version numbers, shaders for other APIs can use slightly different versioning schemes. All those are mapped to a single version number in here, however. For HLSL, the version refers to the Shader Model version, like 5.0, 5.1, or 6.0. For GLSL an additional flag is needed to choose between GLSL and GLSL/ES.
Below is a list with the most common examples of shader versions for different graphics APIs:
A default constructed QShaderVersion contains a version of 100 and no flags set.
注意: This is a RHI API with limited compatibility guarantees, see QShader 瞭解細節。
Describes the flags that can be set.
| 常量 | 值 | 描述 |
|---|---|---|
QShaderVersion::GlslEs
|
0x01
|
Indicates that GLSL/ES is meant in combination with GlslShader |
Flags 類型是 typedef 對於 QFlags <Flag>。它存儲 Flag 值的 OR (或) 組閤。
[constexpr noexcept]
QShaderVersion::
QShaderVersion
()
Constructs a new QShaderVersion with version v and flags f .
Returns the flags.
另請參閱 setFlags ().
Sets the flags f .
另請參閱 flags ().
Sets the shading language version to v .
另請參閱 version ().
Returns the version.
另請參閱 setVersion ().
[noexcept]
bool
operator!=
(const
QShaderVersion
&
lhs
, const
QShaderVersion
&
rhs
)
返迴
false
if the values in the two
QShaderVersion
對象
lhs
and
rhs
相等;否則返迴
true
.
[noexcept]
bool
operator<
(const
QShaderVersion
&
lhs
, const
QShaderVersion
&
rhs
)
返迴 true 若 lhs < rhs .
Establishes a sorting order between the two QShaderVersion lhs and rhs .
[noexcept]
bool
operator==
(const
QShaderVersion
&
lhs
, const
QShaderVersion
&
rhs
)
返迴
true
若兩
QShaderVersion
對象
lhs
and
rhs
相等。