SubtreeEnabler QML Type

Enables or disables entire subtrees of frame graph nodes. 更多...

import 語句: import Qt3D.Render 2.8
在 C++: QSubtreeEnabler
繼承:

FrameGraphNode

狀態: 棄用

特性

方法

詳細描述

While FrameGraphNodes can be individually enabled and disabled via the enabled property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.

For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.

RenderSurfaceSelector {
    ClearBuffers {
        Viewport {
            CameraSelector {}
        }
    }
    SubtreeEnabler {
        enabled: showDebugView
        Viewport {
            CameraSelector {
                RenderPassFilter {}
            }
        }
    }
}
					

SubtreeEnabler is enabled by default.

特性文檔編製

enablement : enumeration

控製子樹啓用是持久還是瞬時。

常量 描述
Persistent The value of enabled is persistent. This is the default.
SingleShot The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed.

方法文檔編製

void requestUpdate ()

Requests that the subtree be enabled.

A conveninence method intended to be used with SingleShot enablement.