Enable alpha-to-coverage multisampling mode. 更多...
| import 語句: |
import Qt3D.Render 2.8
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| 在 C++: | QAlphaCoverage |
| 繼承: | |
| 狀態: | 棄用 |
An AlphaCoverage type enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. AlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation.
It can be added to a RenderPass :
RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
Or to a RenderStateSet :
RenderStateSet { renderStates: [ AlphaCoverage {}, MultiSampleAntiAliasing {} ] }
另請參閱 MultiSampleAntiAliasing .