The PhongMaterial class provides a default implementation of the phong lighting effect. 更多...
| import 語句: |
import Qt3D.Extras 2.8
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| 繼承: | |
| 狀態: | 棄用 |
This type is deprecated. We strongly advise against using it in new code.
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
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ambient : color |
Holds the current ambient color.
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diffuse : color |
Holds the current diffuse color.
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shininess : real |
Holds the current shininess.
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specular : color |
Holds the current specular color.