Obsolete Members for QMatrix4x4

以下成員源於類 QMatrix4x4 被棄用。 提供它們是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它們。

公共函數

(棄用) void flipCoordinates ()

相關非成員

(deprecated in 6.1) QPoint operator* (const QMatrix4x4 & matrix , const QPoint & point )
(deprecated in 6.1) QPointF operator* (const QMatrix4x4 & matrix , const QPointF & point )
(deprecated in 6.1) QVector3D operator* (const QMatrix4x4 & matrix , const QVector3D & vector )
(deprecated in 6.1) QVector3D operator* (const QVector3D & vector , const QMatrix4x4 & matrix )

成員函數文檔編製

[deprecated] void QMatrix4x4:: flipCoordinates ()

This function is deprecated. We strongly advise against using it in new code.

Flips between right-handed and left-handed coordinate systems by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho () 所做的。

另請參閱 ortho ().

相關非成員

[deprecated in 6.1] QPoint operator* (const QMatrix4x4 & matrix , const QPoint & point )

This function is deprecated since 6.1. We strongly advise against using it in new code.

使用 QMatrix4x4::map () 代替。

Returns the result of transforming point according to matrix , with the matrix applied pre-point.

[deprecated in 6.1] QPointF operator* (const QMatrix4x4 & matrix , const QPointF & point )

This function is deprecated since 6.1. We strongly advise against using it in new code.

使用 QMatrix4x4::map () 代替。

Returns the result of transforming point according to matrix , with the matrix applied pre-point.

[deprecated in 6.1] QVector3D operator* (const QMatrix4x4 & matrix , const QVector3D & vector )

This function is deprecated since 6.1. We strongly advise against using it in new code.

使用 QMatrix4x4::map () 代替。

Returns the result of transforming vector according to matrix , with the matrix applied pre-vector. The vector is transformed as a projective point.

[deprecated in 6.1] QVector3D operator* (const QVector3D & vector , const QMatrix4x4 & matrix )

This function is deprecated since 6.1. We strongly advise against using it in new code.

Convert the QVector3D QVector4D with 1.0 as the w coordinate, then multiply.

Returns the result of transforming vector according to matrix , with the matrix applied post-vector. The vector is transformed as a point.