Encapsulate an environment light object in a Qt 3D scene. 更多...
| 头: |
#include <QEnvironmentLight>
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| CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
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| qmake: |
QT += 3drender
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| 在 QML: | EnvironmentLight |
| 继承: | Qt3DCore::QComponent |
| 状态: | Deprecated |
| Qt3DRender::QAbstractTexture * | irradiance () const |
| Qt3DRender::QAbstractTexture * | specular () const |
| void | setIrradiance (Qt3DRender::QAbstractTexture * irradiance ) |
| void | setSpecular (Qt3DRender::QAbstractTexture * specular ) |
| void | irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance ) |
| void | specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular ) |
QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
注意: The exact meaning and use of this property is up to the material implementation.
访问函数:
| Qt3DRender::QAbstractTexture * | irradiance () const |
| void | setIrradiance (Qt3DRender::QAbstractTexture * irradiance ) |
通知程序信号:
| void | irradianceChanged (Qt3DRender::QAbstractTexture * environmentIrradiance ) |
Holds the current environment specular map texture.
By default, the environment specular texture is null.
注意: The exact meaning and use of this property is up to the material implementation.
访问函数:
| Qt3DRender::QAbstractTexture * | specular () const |
| void | setSpecular (Qt3DRender::QAbstractTexture * specular ) |
通知程序信号:
| void | specularChanged (Qt3DRender::QAbstractTexture * environmentSpecular ) |