The CullFace type specifies whether front or back face culling is enabled. 更多...
| import 语句: |
import Qt3D.Render 2.8
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| 在 C++: | QCullFace |
| 继承: | |
| 状态: | Deprecated |
CullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.
It can be added to the renderStates property of a RenderPass :
RenderPass { shaderProgram: ShaderProgram { // ... } renderStates: [ CullFace { mode: CullFace.Front } ] }
Or added to the renderStates property of a RenderStateSet :
RenderStateSet { renderStates: [ CullFace { mode: CullFace.Front } ] }
另请参阅 FrontFace .
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mode : enumeration |
Holds the culling mode used by CullFace . Default is set to QCullFace.Back.