Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance. 更多...
| import 语句: |
import Qt3D.Render 2.8
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| 在 C++: | QClipPlane |
| 继承: | |
| 状态: | Deprecated |
By default, OpenGL supports up to 8 additional clipping planes. ClipPlane allows to enable one of these additional planes. These planes can then be manipulated in the shaders using gl_ClipDistance[i] where i varies between 0 and 7. The underlying implementation may support more than 8 clip planes, but it is not guaranteed.
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distance : real |
Holds the distance of the plane from the world origin.
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normal : vector3d |
Holds the normal of the plane.
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planeIndex : int |
Holds the index of the plane.
注意: Usually between 0-7.