Qt Quick 3D - Volumetric Rendering Example
// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "volumetexturedata.h"
#include "qthread.h"
#include <QSize>
#include <QFile>
#include <QElapsedTimer>
enum ExampleId { Helix, Box, Colormap };
// Method to convert data from T to uint8_t
template<typename T>
static void convertData(QByteArray &imageData, const QByteArray &imageDataSource)
{
Q_ASSERT(imageDataSource.size() > 0);
constexpr auto kScale = sizeof(T) / sizeof(uint8_t);
auto imageDataSourceData = reinterpret_cast<const T *>(imageDataSource.constData());
qsizetype imageDataSourceSize = imageDataSource.size() / kScale;
imageData.resize(imageDataSourceSize);
auto imageDataPtr = reinterpret_cast<uint8_t *>(imageData.data());
T min = std::numeric_limits<T>::max();
T max = std::numeric_limits<T>::min();
#pragma omp parallel for
for (int i = 0; i < imageDataSourceSize; i++) {
if (imageDataSourceData[i] > max) {
#pragma omp critical
max = qMax(max, imageDataSourceData[i]);
}
}
#pragma omp parallel for
for (int i = 0; i < imageDataSourceSize; i++) {
if (imageDataSourceData[i] < min) {
#pragma omp critical
min = qMin(min, imageDataSourceData[i]);
}
}
const T range = max - min;
const double rangeInv = 255.0 / range; // use double for optimal precision
#pragma omp parallel for
for (int i = 0; i < imageDataSourceSize; i++) {
imageDataPtr[i] = (imageDataSourceData[i] - min) * rangeInv;
}
}
static QByteArray createBuiltinVolume(int exampleId)
{
constexpr int size = 256;
QByteArray byteArray(size * size * size, 0);
uint8_t *data = reinterpret_cast<uint8_t *>(byteArray.data());
const auto cellIndex = [size](int x, int y, int z) {
Q_UNUSED(size); // MSVC specific
const int index = x + size * (z + size * y);
Q_ASSERT(index < size * size * size && index >= 0);
return index;
};
const auto createHelix = [&](float zOffset, uint8_t color) {
// x = radius * cos(t)
// y = radius * sin(t)
// z = climb * t
//
// We go through t until z is outside of box
constexpr float radius = 70.f;
constexpr float climb = 15.f;
constexpr float offset = 256 / 2;
constexpr int thick = 6; // half radius
int i = -1;
QVector3D lastCell = QVector3D(0, 0, 0);
while (true) {
i++;
const float t = i * 0.005f;
const int cellX = offset + radius * qCos(t);
const int cellY = offset + radius * qSin(t);
const int cellZ = (climb * t) - zOffset;
if (cellZ < 0) {
continue;
}
if (cellZ > 255)
break;
QVector3D originalCell(cellX, cellY, cellZ);
if (originalCell == lastCell)
continue;
lastCell = originalCell;
#pragma omp parallel for
for (int z = cellZ - thick; z < cellZ + thick; z++) {
if (z < 0 || z > 255)
continue;
for (int y = cellY - thick; y < cellY + thick; y++) {
if (y < 0 || y > 255)
continue;
for (int x = cellX - thick; x < cellX + thick; x++) {
if (x < 0 || x > 255)
continue;
QVector3D currCell(x, y, z);
float dist = originalCell.distanceToPoint(currCell);
if (dist < thick) {
data[cellIndex(x, y, z)] = color;
}
}
}
}
}
};
if (exampleId == ExampleId::Helix) {
// Fill with weird ball and holes
QVector3D centreCell(size / 2, size / 2, size / 2);
#pragma omp parallel for
for (int z = 0; z < size; z++) {
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
const float dist = centreCell.distanceToPoint(QVector3D(x, y, z));
const float value = dist * 0.5f - 40.f; // Negative value means cell is inside of sphere
data[cellIndex(x, y, z)] = value >= 0 ? quint8(qBound(value, 0.f, 80.f)) : 80;
}
}
}
createHelix(0, 200);
createHelix(30, 150);
createHelix(60, 100);
} else if (exampleId == ExampleId::Colormap) {
#pragma omp parallel for
for (int z = 0; z < 256; z++) {
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
data[cellIndex(x, y, z)] = x;
}
}
}
} else if (exampleId == ExampleId::Box) {
std::array<int, 6> colors = { 50, 100, 255, 200, 150, 10 };
constexpr int width = 10;
#pragma omp parallel for
for (int i = 0; i < width; i++) {
int x0 = i;
int x1 = 255 - i;
for (int z = 0; z < 256; z++) {
for (int y = 0; y < 256; y++) {
data[cellIndex(x0, y, z)] = colors[0];
data[cellIndex(x1, y, z)] = colors[1];
}
}
}
#pragma omp parallel for
for (int i = 0; i < width; i++) {
int y0 = i;
int y1 = 255 - i;
for (int z = 0; z < 256; z++) {
for (int x = 0; x < 256; x++) {
data[cellIndex(x, y0, z)] = colors[2];
data[cellIndex(x, y1, z)] = colors[3];
}
}
}
#pragma omp parallel for
for (int i = 0; i < width; i++) {
int z0 = i;
int z1 = 255 - i;
for (int y = 0; y < 256; y++) {
for (int x = 0; x < 256; x++) {
data[cellIndex(x, y, z0)] = colors[4];
data[cellIndex(x, y, z1)] = colors[5];
}
}
}
}
return byteArray;
}
static VolumeTextureData::AsyncLoaderData loadVolume(const VolumeTextureData::AsyncLoaderData &input)
{
QByteArray imageDataSource;
if (input.source == QUrl("file:///default_helix")) {
imageDataSource = createBuiltinVolume(ExampleId::Helix);
} else if (input.source == QUrl("file:///default_box")) {
imageDataSource = createBuiltinVolume(ExampleId::Box);
} else if (input.source == QUrl("file:///default_colormap")) {
imageDataSource = createBuiltinVolume(ExampleId::Colormap);
} else {
// NOTE: we always assume a local file is opened
QFile file(input.source.toLocalFile());
if (!file.open(QIODevice::ReadOnly)) {
qWarning() << "Could not open file: " << file.fileName();
auto result = input;
result.success = false;
return result;
}
imageDataSource = file.readAll();
file.close();
}
QByteArray imageData;
// We scale the values to uint8_t data size
if (input.dataType == "uint8") {
imageData = imageDataSource;
} else if (input.dataType == "uint16") {
convertData<uint16_t>(imageData, imageDataSource);
} else if (input.dataType == "int16") {
convertData<int16_t>(imageData, imageDataSource);
} else if (input.dataType == "float32") {
convertData<float>(imageData, imageDataSource);
} else if (input.dataType == "float64") {
convertData<double>(imageData, imageDataSource);
} else {
qWarning() << "Unknown data type, assuming uint8";
imageData = imageDataSource;
}
// If our source data is smaller than expected we need to expand the texture
// and fill with something
qsizetype dataSize = input.depth * input.width * input.height;
if (imageData.size() < dataSize) {
imageData.resize(dataSize, '0');
}
auto result = input;
result.volumeData = imageData;
result.success = true;
return result;
}
class Worker : public QObject
{
Q_OBJECT
public slots:
void doWork(VolumeTextureData::AsyncLoaderData data)
{
auto result = loadVolume(data);
emit resultReady(result);
}
signals:
void resultReady(const VolumeTextureData::AsyncLoaderData result);
};
///////////////////////////////////////////////////////////////////////
VolumeTextureData::VolumeTextureData()
{
// Load a volume by default so we have something to render to avoid crashes
m_source = QUrl("file:///default_colormap");
m_width = 256;
m_height = 256;
m_depth = 256;
m_dataType = "uint8";
auto result = loadVolume(AsyncLoaderData { m_source, m_width, m_height, m_depth, m_dataType });
setFormat(Format::R8);
setTextureData(result.volumeData);
setSize(QSize(m_width, m_height));
QQuick3DTextureData::setDepth(m_depth);
}
VolumeTextureData::~VolumeTextureData()
{
workerThread.quit();
workerThread.wait();
}
QUrl VolumeTextureData::source() const
{
return m_source;
}
void VolumeTextureData::setSource(const QUrl &newSource)
{
if (m_source == newSource)
return;
m_source = newSource;
if (!m_isLoading && !m_source.isEmpty())
loadAsync(m_source, m_width, m_height, m_depth, m_dataType);
emit sourceChanged();
}
qsizetype VolumeTextureData::width() const
{
return m_width;
}
void VolumeTextureData::setWidth(qsizetype newWidth)
{
if (m_width == newWidth)
return;
m_width = newWidth;
updateTextureDimensions();
emit widthChanged();
}
qsizetype VolumeTextureData::height() const
{
return m_height;
}
void VolumeTextureData::setHeight(qsizetype newHeight)
{
if (m_height == newHeight)
return;
m_height = newHeight;
updateTextureDimensions();
emit heightChanged();
}
qsizetype VolumeTextureData::depth() const
{
return m_depth;
}
void VolumeTextureData::setDepth(qsizetype newDepth)
{
if (m_depth == newDepth)
return;
m_depth = newDepth;
updateTextureDimensions();
emit depthChanged();
}
QString VolumeTextureData::dataType() const
{
return m_dataType;
}
void VolumeTextureData::setDataType(const QString &newDataType)
{
if (m_dataType == newDataType)
return;
m_dataType = newDataType;
if (!m_isLoading && !m_source.isEmpty())
loadAsync(m_source, m_width, m_height, m_depth, m_dataType);
emit dataTypeChanged();
}
void VolumeTextureData::updateTextureDimensions()
{
if (m_width * m_height * m_depth > m_currentDataSize)
return;
setSize(QSize(m_width, m_height));
QQuick3DTextureData::setDepth(m_depth);
}
void VolumeTextureData::loadAsync(QUrl source, qsizetype width, qsizetype height, qsizetype depth, QString dataType)
{
loaderData.source = source;
loaderData.width = width;
loaderData.height = height;
loaderData.depth = depth;
loaderData.dataType = dataType;
if (m_isLoading) {
m_isAborting = true;
return;
}
m_isLoading = true;
Q_ASSERT(!workerThread.isRunning());
initWorker();
}
void VolumeTextureData::initWorker()
{
Worker *worker = new Worker;
worker->moveToThread(&workerThread);
connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater); // delete worker on thread exit
connect(this, &VolumeTextureData::startWorker, worker, &Worker::doWork);
connect(worker, &Worker::resultReady, this, &VolumeTextureData::handleResults);
workerThread.start();
emit startWorker(loaderData);
}
void VolumeTextureData::handleResults(AsyncLoaderData result)
{
Q_ASSERT(workerThread.isRunning());
workerThread.quit();
workerThread.wait();
if (m_isAborting) {
m_isAborting = false;
initWorker();
return;
}
if (!result.success) {
emit loadFailed(result.source, result.width, result.height, result.depth, result.dataType);
}
m_currentDataSize = result.volumeData.size();
setSize(QSize(m_width, m_height));
QQuick3DTextureData::setDepth(m_depth);
setFormat(Format::R8);
setTextureData(result.volumeData);
updateTextureDimensions();
setWidth(result.width);
setHeight(result.height);
setDepth(result.depth);
setDataType(result.dataType);
setSource(result.source);
emit loadSucceeded(result.source, result.width, result.height, result.depth, result.dataType);
m_isLoading = false;
}
#include "volumetexturedata.moc"