Qt Quick 3D - Virtual Assistant Example

import QmlProject
Project {
    mainFile: "content/App.qml"
    mainUiFile: "content/Screen01.ui.qml"
    /* Include .qml, .js, and image files from current directory and subdirectories */
    QmlFiles {
        directory: "content"
    }
    QmlFiles {
        directory: "imports"
    }
    JavaScriptFiles {
        directory: "content"
    }
    JavaScriptFiles {
        directory: "imports"
    }
    ImageFiles {
        directory: "content"
    }
    ImageFiles {
        directory: "asset_imports"
    }
    Files {
        filter: "*.conf"
        files: ["qtquickcontrols2.conf"]
    }
    Files {
        filter: "qmldir"
        directory: "."
    }
    Files {
        filter: "*.ttf;*.otf"
    }
    Files {
        filter: "*.wav;*.mp3"
    }
    Files {
        filter: "*.mp4"
    }
    Files {
        filter: "*.glsl;*.glslv;*.glslf;*.vsh;*.fsh;*.vert;*.frag"
    }
    Files {
        filter: "*.qsb"
    }
    Files {
        filter: "*.mesh"
        directory: "asset_imports"
    }
    Files {
        filter: "*.qml"
        directory: "asset_imports"
    }
    Environment {
        QT_QUICK_CONTROLS_CONF: "qtquickcontrols2.conf"
        QT_AUTO_SCREEN_SCALE_FACTOR: "1"
        QML_COMPAT_RESOLVE_URLS_ON_ASSIGNMENT: "1"
        QT_LOGGING_RULES: "qt.qml.connections=false"
        QT_ENABLE_HIGHDPI_SCALING: "0"
        /* Useful for debugging
       QSG_VISUALIZE=batches
       QSG_VISUALIZE=clip
       QSG_VISUALIZE=changes
       QSG_VISUALIZE=overdraw
       */
    }
    qt6Project: true
    /* List of plugin directories passed to QML runtime */
    importPaths: [ "imports", "asset_imports" ]
    /* Required for deployment */
    targetDirectory: "/opt/VirtualAssistant"
    qdsVersion: "4.3"
    quickVersion: "6.5"
    /* If any modules the project imports require widgets (e.g. QtCharts), widgetApp must be true */
    widgetApp: true
    /* args: Specifies command line arguments for qsb tool to generate shaders.
       files: Specifies target files for qsb tool. If path is included, it must be relative to this file.
              Wildcard '*' can be used in the file name part of the path.
              e.g. files: [ "content/shaders/*.vert", "*.frag" ]  */
    ShaderTool {
        args: "-s --glsl \"100 es,120,150\" --hlsl 50 --msl 12"
        files: [ "content/shaders/*" ]
    }
    multilanguageSupport: true
    supportedLanguages: ["en"]
    primaryLanguage: "en"
}
				

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