Qt Quick 3D - 简单蒙皮范例
// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D import Example import QtQuick.Timeline Node { PrincipledMaterial { id: material lighting: PrincipledMaterial.NoLighting baseColor: "red" } Node { id: joint0 Node { id: joint1 eulerRotation.z: 45 } } Model { geometry: SkinGeometry { id: geometry positions: [ Qt.vector3d(0.0, 0.0, 0.0), // vertex 0 Qt.vector3d(1.0, 0.0, 0.0), // vertex 1 Qt.vector3d(0.0, 0.5, 0.0), // vertex 2 Qt.vector3d(1.0, 0.5, 0.0), // vertex 3 Qt.vector3d(0.0, 1.0, 0.0), // vertex 4 Qt.vector3d(1.0, 1.0, 0.0), // vertex 5 Qt.vector3d(0.0, 1.5, 0.0), // vertex 6 Qt.vector3d(1.0, 1.5, 0.0), // vertex 7 Qt.vector3d(0.0, 2.0, 0.0), // vertex 8 Qt.vector3d(1.0, 2.0, 0.0) // vertex 9 ] joints: [ 0, 1, 0, 0, // vertex 0 0, 1, 0, 0, // vertex 1 0, 1, 0, 0, // vertex 2 0, 1, 0, 0, // vertex 3 0, 1, 0, 0, // vertex 4 0, 1, 0, 0, // vertex 5 0, 1, 0, 0, // vertex 6 0, 1, 0, 0, // vertex 7 0, 1, 0, 0, // vertex 8 0, 1, 0, 0 // vertex 9 ] weights: [ 1.00, 0.00, 0.0, 0.0, // vertex 0 1.00, 0.00, 0.0, 0.0, // vertex 1 0.75, 0.25, 0.0, 0.0, // vertex 2 0.75, 0.25, 0.0, 0.0, // vertex 3 0.50, 0.50, 0.0, 0.0, // vertex 4 0.50, 0.50, 0.0, 0.0, // vertex 5 0.25, 0.75, 0.0, 0.0, // vertex 6 0.25, 0.75, 0.0, 0.0, // vertex 7 0.00, 1.00, 0.0, 0.0, // vertex 8 0.00, 1.00, 0.0, 0.0 // vertex 9 ] indexes: [ 0, 1, 3, // triangle 0 0, 3, 2, // triangle 1 2, 3, 5, // triangle 2 2, 5, 4, // triangle 3 4, 5, 7, // triangle 4 4, 7, 6, // triangle 5 6, 7, 9, // triangle 6 6, 9, 8 // triangle 7 ] } materials: [ material ] skin: Skin { id: skin0 joints: [ joint0, joint1 ] inverseBindPoses: [ Qt.matrix4x4(1, 0, 0, -0.5, 0, 1, 0, -1, 0, 0, 1, 0, 0, 0, 0, 1), Qt.matrix4x4(1, 0, 0, -0.5, 0, 1, 0, -1, 0, 0, 1, 0, 0, 0, 0, 1) ] } } Timeline { id: timeline0 startFrame: 0 endFrame: 1000 currentFrame: 0 enabled: true animations: [ TimelineAnimation { duration: 5000 from: 0 to: 1000 running: true } ] KeyframeGroup { target: joint1 property: "eulerRotation.z" Keyframe { frame: 0 value: 0 } Keyframe { frame: 250 value: 90 } Keyframe { frame: 750 value: -90 } Keyframe { frame: 1000 value: 0 } } } }