Qt Quick 3D - 程序纹理范例
// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "gradienttexture.h" #include <QtCore/QSize> #include <QtGui/QGradient> GradientTexture::GradientTexture() { updateTexture(); } int GradientTexture::height() const { return m_height; } int GradientTexture::width() const { return m_width; } QColor GradientTexture::startColor() const { return m_startColor; } QColor GradientTexture::endColor() const { return m_endColor; } void GradientTexture::setHeight(int height) { if (m_height == height) return; m_height = height; emit heightChanged(m_height); updateTexture(); } void GradientTexture::setWidth(int width) { if (m_width == width) return; m_width = width; emit widthChanged(m_width); updateTexture(); } void GradientTexture::setStartColor(QColor startColor) { if (m_startColor == startColor) return; m_startColor = startColor; emit startColorChanged(m_startColor); updateTexture(); } void GradientTexture::setEndColor(QColor endColor) { if (m_endColor == endColor) return; m_endColor = endColor; emit endColorChanged(m_endColor); updateTexture(); } void GradientTexture::updateTexture() { setSize(QSize(m_width, m_height)); setFormat(QQuick3DTextureData::RGBA8); setHasTransparency(false); setTextureData(generateTexture()); } QByteArray GradientTexture::generateTexture() { QByteArray imageData; // Create a horizontal gradient between startColor and endColor // Create a single scanline and reuse that data for each QByteArray gradientScanline; gradientScanline.resize(m_width * 4); // RGBA8 for (int x = 0; x < m_width; ++x) { QColor color = linearInterpolate(m_startColor, m_endColor, x / float(m_width)); int offset = x * 4; gradientScanline.data()[offset + 0] = char(color.red()); gradientScanline.data()[offset + 1] = char(color.green()); gradientScanline.data()[offset + 2] = char(color.blue()); gradientScanline.data()[offset + 3] = char(255); } for (int y = 0; y < m_height; ++y) imageData += gradientScanline; return imageData; } QColor GradientTexture::linearInterpolate(const QColor &color1, const QColor &color2, float value) { QColor output; output.setRedF(color1.redF() + (value * (color2.redF() - color1.redF()))); output.setGreenF(color1.greenF() + (value * (color2.greenF() - color1.greenF()))); output.setBlueF(color1.blueF() + (value * (color2.blueF() - color1.blueF()))); return output; }