Qt Quick 3D - 自定义材质范例
void MAIN() { SPECULAR_AMOUNT = 1.0; ROUGHNESS = 0.5; BASE_COLOR = uDiffuse; } void AMBIENT_LIGHT() { DIFFUSE += uDiffuse.rgb * TOTAL_AMBIENT_COLOR; } void DIRECTIONAL_LIGHT() { DIFFUSE += uDiffuse.rgb * LIGHT_COLOR * SHADOW_CONTRIB * vec3(max(0.0, dot(normalize(NORMAL), TO_LIGHT_DIR))); } void POINT_LIGHT() { DIFFUSE += uDiffuse.rgb * LIGHT_COLOR * LIGHT_ATTENUATION * SHADOW_CONTRIB * vec3(max(0.0, dot(normalize(NORMAL), TO_LIGHT_DIR))); } void SPOT_LIGHT() { DIFFUSE += uDiffuse.rgb * LIGHT_COLOR * LIGHT_ATTENUATION * SPOT_FACTOR * SHADOW_CONTRIB * vec3(max(0.0, dot(normalize(VAR_WORLD_NORMAL), TO_LIGHT_DIR))); }