The Qt Qml module provides a set of APIs for extending QML through C++ extensions. You can write extensions to add your own QML types, extend existing Qt types, or call C/C++ functions that are not accessible from ordinary QML code.
This tutorial shows how to write a QML extension using C++ that includes core QML features, including properties, signals and bindings. It also shows how extensions can be deployed through plugins.
Many of the topics covered in this tutorial are documented in further detail in 概述 - QML 和 C++ 集成 and its documentation sub-topics. In particular, you may be interested in the sub-topics 把 C++ 类的属性暴露给 QML and 从 C++ 定义 QML 类型 .
The code in this tutorial is available as part of the Qt sources. If you installed Qt with the Qt Online Installer, you can find the sources in the Qt installation directory under Examples/Qt-6.7.2/qml/tutorials/extending-qml/.
Alternatively, you can follow the tutorial by creating the sources from scratch: For each chapter, create a new project using the Qt Quick Application template in Qt Creator, as instructed in Qt Creator: Creating Qt Quick Projects . Then follow along by adapting and extending the generated skeleton code.
extending-qml/chapter1-basics
A common task when extending QML is to provide a new QML type that supports some custom functionality beyond what is provided by the built-in Qt Quick 类型 . For example, this could be done to implement particular data models, or provide types with custom painting and drawing capabilities, or access system features like network programming that are not accessible through built-in QML features.
In this tutorial, we will show how to use the C++ classes in the Qt Quick module to extend QML. The end result will be a simple Pie Chart display implemented by several custom QML types connected together through QML features like bindings and signals, and made available to the QML runtime through a plugin.
To begin with, let's create a new QML type called "PieChart" that has two properties: a name and a color. We will make it available in an importable type namespace called "Charts", with a version of 1.0.
We want this
PieChart
type to be usable from QML like this:
import Charts PieChart { width: 100; height: 100 name: "A simple pie chart" color: "red" }
要做到这,需要 C++ 类封装此
PieChart
type and its two properties. Since QML makes extensive use of Qt's
元对象系统
,此新类必须:
这里是
PieChart
类,定义在
piechart.h
:
#include <QtQuick/QQuickPaintedItem> #include <QColor> class PieChart : public QQuickPaintedItem { Q_OBJECT Q_PROPERTY(QString name READ name WRITE setName FINAL) Q_PROPERTY(QColor color READ color WRITE setColor FINAL) QML_ELEMENT public: PieChart(QQuickItem *parent = nullptr); QString name() const; void setName(const QString &name); QColor color() const; void setColor(const QColor &color); void paint(QPainter *painter) override; private: QString m_name; QColor m_color; };
类继承自 QQuickPaintedItem 因为我们想要覆写 QQuickPaintedItem::paint () to perform drawing operations with the QPainter API. If the class just represented some data type and was not an item that actually needed to be displayed, it could simply inherit from QObject . Or, if we want to extend the functionality of an existing QObject -based class, it could inherit from that class instead. Alternatively, if we want to create a visual item that doesn't need to perform drawing operations with the QPainter API, we can just subclass QQuickItem .
The
PieChart
类定义了 2 个特性
名称
and
color
,采用
Q_PROPERTY
宏,并覆写
QQuickPaintedItem::paint
()。
PieChart
类的注册是使用
QML_ELEMENT
macro, to allow it to be used from QML. If you don't register the class,
App.qml
won't be able to create a
PieChart
.
For the registration to take effect, the
qmltypes
option is added to
CONFIG
in the project file and a
QML_IMPORT_NAME
and
QML_IMPORT_MAJOR_VERSION
are given:
CONFIG += qmltypes QML_IMPORT_NAME = Charts QML_IMPORT_MAJOR_VERSION = 1
Similarly, for the registration to take effect when using CMake, use the qt_add_qml_module 命令:
qt_add_qml_module(chapter1-basics URI Charts QML_FILES App.qml DEPENDENCIES QtQuick )
The class implementation in
piechart.cpp
simply sets and returns the
m_name
and
m_color
values as appropriate, and implements
paint()
to draw a simple pie chart:
PieChart::PieChart(QQuickItem *parent) : QQuickPaintedItem(parent) { } ... void PieChart::paint(QPainter *painter) { QPen pen(m_color, 2); painter->setPen(pen); painter->setRenderHints(QPainter::Antialiasing, true); painter->drawPie(boundingRect().adjusted(1, 1, -1, -1), 90 * 16, 290 * 16); }
Now that we have defined the
PieChart
type, we will use it from QML. The
App.qml
file creates a
PieChart
item and displays the pie chart's details using a standard QML
Text
item:
import Charts import QtQuick Item { width: 300; height: 200 PieChart { id: aPieChart anchors.centerIn: parent width: 100; height: 100 name: "A simple pie chart" color: "red" } Text { anchors { bottom: parent.bottom; horizontalCenter: parent.horizontalCenter; bottomMargin: 20 } text: aPieChart.name } }
Notice that although the color is specified as a string in QML, it is automatically converted to a
QColor
object for the PieChart
color
property. Automatic conversions are provided for various other
值类型
. For example, a string like "640x480" can be automatically converted to a
QSize
值。
We'll also create a C++ application that uses a
QQuickView
to run and display
App.qml
.
这里是应用程序
main.cpp
:
#include "piechart.h" #include <QtQuick/QQuickView> #include <QGuiApplication> int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QQuickView view; view.setResizeMode(QQuickView::SizeRootObjectToView); view.loadFromModule("Charts", "App"); view.show(); return QGuiApplication::exec(); }
To build the project we include the files, link against the libraries, and define a type namespace called "Charts" with version 1.0 for any types exposed to QML.
Using qmake:
QT += qml quick CONFIG += qmltypes QML_IMPORT_NAME = Charts QML_IMPORT_MAJOR_VERSION = 1 HEADERS += piechart.h SOURCES += piechart.cpp \ main.cpp RESOURCES += chapter1-basics.qrc DESTPATH = $$[QT_INSTALL_EXAMPLES]/qml/tutorials/extending-qml/chapter1-basics target.path = $$DESTPATH INSTALLS += target
Using CMake:
# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause cmake_minimum_required(VERSION 3.16) project(chapter1-basics LANGUAGES CXX) find_package(Qt6 REQUIRED COMPONENTS Core Gui Qml Quick) qt_standard_project_setup(REQUIRES 6.5) qt_add_executable(chapter1-basics main.cpp piechart.cpp piechart.h ) set_target_properties(chapter1-basics PROPERTIES WIN32_EXECUTABLE TRUE MACOSX_BUNDLE TRUE ) target_link_libraries(chapter1-basics PUBLIC Qt6::Core Qt6::Gui Qt6::Qml Qt6::Quick ) qt_add_qml_module(chapter1-basics URI Charts QML_FILES App.qml DEPENDENCIES QtQuick ) install(TARGETS chapter1-basics BUNDLE DESTINATION . RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ) qt_generate_deploy_qml_app_script( TARGET chapter1-basics OUTPUT_SCRIPT deploy_script MACOS_BUNDLE_POST_BUILD NO_UNSUPPORTED_PLATFORM_ERROR DEPLOY_USER_QML_MODULES_ON_UNSUPPORTED_PLATFORM ) install(SCRIPT ${deploy_script})
Now we can build and run the application:
注意:
You may see a warning
Expression ... depends on non-NOTIFYable properties: PieChart::name
. This happens because we add a binding to the writable
名称
property, but haven't yet defined a notify signal for it. The QML engine therefore cannot update the binding if the
名称
value changes. This is addressed in the following chapters.
extending-qml/chapter2-methods
Suppose we want
PieChart
to have a "clearChart()" method that erases the chart and then emits a "chartCleared" signal. Our
App.qml
would be able to call
clearChart()
and receive
chartCleared()
signals like this:
import Charts import QtQuick Item { width: 300; height: 200 PieChart { id: aPieChart anchors.centerIn: parent width: 100; height: 100 color: "red" onChartCleared: console.log("The chart has been cleared") } MouseArea { anchors.fill: parent onClicked: aPieChart.clearChart() } Text { anchors { bottom: parent.bottom; horizontalCenter: parent.horizontalCenter; bottomMargin: 20 } text: "Click anywhere to clear the chart" } }
To do this, we add a
clearChart()
method and a
chartCleared()
signal to our C++ class:
class PieChart : public QQuickPaintedItem { ... public: ... Q_INVOKABLE void clearChart(); signals: void chartCleared(); ... };
The use of
Q_INVOKABLE
makes the
clearChart()
method available to the Qt Meta-Object system, and in turn, to QML. Note that it could have been declared as a Qt slot instead of using
Q_INVOKABLE
, as slots are also callable from QML. Both of these approaches are valid.
The
clearChart()
method simply changes the color to
Qt::transparent
, repaints the chart, then emits the
chartCleared()
signal:
void PieChart::clearChart() { setColor(QColor(Qt::transparent)); update(); emit chartCleared(); }
Now when we run the application and click the window, the pie chart disappears, and the application outputs:
qml: The chart has been cleared
extending-qml/chapter3-bindings
Property binding is a powerful feature of QML that allows values of different types to be synchronized automatically. It uses signals to notify and update other types' values when property values are changed.
Let's enable property bindings for the
color
property. That means if we have code like this:
import Charts import QtQuick Item { width: 300; height: 200 Row { anchors.centerIn: parent spacing: 20 PieChart { id: chartA width: 100; height: 100 color: "red" } PieChart { id: chartB width: 100; height: 100 color: chartA.color } } MouseArea { anchors.fill: parent onClicked: { chartA.color = "blue" } } Text { anchors { bottom: parent.bottom; horizontalCenter: parent.horizontalCenter; bottomMargin: 20 } text: "Click anywhere to change the chart color" } }
The "color: chartA.color" statement binds the
color
value of
chartB
到
color
of
chartA
. Whenever
chartA
's
color
value changes,
chartB
's
color
value updates to the same value. When the window is clicked, the
onClicked
handler in the
MouseArea
changes the color of
chartA
, thereby changing both charts to the color blue.
It's easy to enable property binding for the
color
property. We add a
NOTIFY
feature to its
Q_PROPERTY
() declaration to indicate that a "colorChanged" signal is emitted whenever the value changes.
class PieChart : public QQuickPaintedItem { ... Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged FINAL) public: ... signals: void colorChanged(); ... };
Then, we emit this signal in
setColor()
:
void PieChart::setColor(const QColor &color) { if (color != m_color) { m_color = color; update(); // repaint with the new color emit colorChanged(); } }
It's important for
setColor()
to check that the color value has actually changed before emitting
colorChanged()
. This ensures the signal is not emitted unnecessarily and also prevents loops when other types respond to the value change.
The use of bindings is essential to QML. You should always add NOTIFY signals for properties if they are able to be implemented, so that your properties can be used in bindings. Properties that cannot be bound cannot be automatically updated and cannot be used as flexibly in QML. Also, since bindings are invoked so often and relied upon in QML usage, users of your custom QML types may see unexpected behavior if bindings are not implemented.
extending-qml/chapter4-customPropertyTypes
The
PieChart
type currently has a string-type property and a color-type property. It could have many other types of properties. For example, it could have an int-type property to store an identifier for each chart:
// C++ class PieChart : public QQuickPaintedItem { Q_PROPERTY(int chartId READ chartId WRITE setChartId NOTIFY chartIdChanged) ... public: void setChartId(int chartId); int chartId() const; ... signals: void chartIdChanged(); }; // QML PieChart { ... chartId: 100 }
Aside from
int
, we could use various other property types. Many of the Qt data types such as
QColor
,
QSize
and
QRect
are automatically supported from QML. (See
在 QML 和 C++ 之间的数据类型转换
documentation for a full list.)
If we want to create a property whose type is not supported by QML by default, we need to register the type with the QML engine.
For example, let's replace the use of the
property
with a type called "PieSlice" that has a
color
property. Instead of assigning a color, we assign an
PieSlice
value which itself contains a
color
:
import Charts import QtQuick Item { width: 300; height: 200 PieChart { id: chart anchors.centerIn: parent width: 100; height: 100 pieSlice: PieSlice { anchors.fill: parent color: "red" } } Component.onCompleted: console.log("The pie is colored " + chart.pieSlice.color) }
像
PieChart
,此新
PieSlice
类型继承自
QQuickPaintedItem
and declares its properties with
Q_PROPERTY
():
class PieSlice : public QQuickPaintedItem { Q_OBJECT Q_PROPERTY(QColor color READ color WRITE setColor FINAL) QML_ELEMENT public: PieSlice(QQuickItem *parent = nullptr); QColor color() const; void setColor(const QColor &color); void paint(QPainter *painter) override; private: QColor m_color; };
要使用它在
PieChart
, we modify the
color
property declaration and associated method signatures:
class PieChart : public QQuickItem { Q_OBJECT Q_PROPERTY(PieSlice* pieSlice READ pieSlice WRITE setPieSlice FINAL) ... public: ... PieSlice *pieSlice() const; void setPieSlice(PieSlice *pieSlice); ... };
There is one thing to be aware of when implementing
setPieSlice()
。
PieSlice
is a visual item, so it must be set as a child of the
PieChart
使用
QQuickItem::setParentItem
() so that the
PieChart
knows to paint this child item when its contents are drawn:
void PieChart::setPieSlice(PieSlice *pieSlice) { m_pieSlice = pieSlice; pieSlice->setParentItem(this); }
像
PieChart
type, the
PieSlice
type has to be exposted to QML using
QML_ELEMENT
.
class PieSlice : public QQuickPaintedItem { Q_OBJECT Q_PROPERTY(QColor color READ color WRITE setColor FINAL) QML_ELEMENT public: PieSlice(QQuickItem *parent = nullptr); QColor color() const; void setColor(const QColor &color); void paint(QPainter *painter) override; private: QColor m_color; }; ...
就像
PieChart
, we add the "Charts" type namespace, version 1.0, to our build file:
Using qmake:
QT += qml quick CONFIG += qmltypes QML_IMPORT_NAME = Charts QML_IMPORT_MAJOR_VERSION = 1 HEADERS += piechart.h \ pieslice.h SOURCES += piechart.cpp \ pieslice.cpp \ main.cpp RESOURCES += chapter4-customPropertyTypes.qrc DESTPATH = $$[QT_INSTALL_EXAMPLES]/qml/tutorials/extending-qml/chapter4-customPropertyTypes target.path = $$DESTPATH INSTALLS += target
Using CMake:
... qt_add_executable(chapter4-customPropertyTypes main.cpp piechart.cpp piechart.h pieslice.cpp pieslice.h ) qt_add_qml_module(chapter4-customPropertyTypes URI Charts QML_FILES App.qml DEPENDENCIES QtQuick ) ...
extending-qml/chapter5-listproperties
Right now, a
PieChart
can only have one
PieSlice
. Ideally a chart would have multiple slices, with different colors and sizes. To do this, we could have a
slices
property that accepts a list of
PieSlice
items:
import Charts import QtQuick Item { width: 300; height: 200 PieChart { anchors.centerIn: parent width: 100; height: 100 slices: [ PieSlice { anchors.fill: parent color: "red" fromAngle: 0; angleSpan: 110 }, PieSlice { anchors.fill: parent color: "black" fromAngle: 110; angleSpan: 50 }, PieSlice { anchors.fill: parent color: "blue" fromAngle: 160; angleSpan: 100 } ] } }
要做到这,替换
pieSlice
特性在
PieChart
采用
slices
特性,声明成
QQmlListProperty
类型。
QQmlListProperty
class enables the creation of list properties in QML extensions. We replace the
pieSlice()
function with a
slices()
function that returns a list of slices, and add an internal
append_slice()
function (discussed below). We also use a
QList
to store the internal list of slices as
m_slices
:
class PieChart : public QQuickItem { Q_OBJECT Q_PROPERTY(QQmlListProperty<PieSlice> slices READ slices FINAL) ... public: ... QQmlListProperty<PieSlice> slices(); private: static void append_slice(QQmlListProperty<PieSlice> *list, PieSlice *slice); QString m_name; QList<PieSlice *> m_slices; };
尽管
slices
property does not have an associated
WRITE
function, it is still modifiable because of the way
QQmlListProperty
works. In the
PieChart
implementation, we implement
PieChart::slices()
to return a
QQmlListProperty
value and indicate that the internal
PieChart::append_slice()
function is to be called whenever a request is made from QML to add items to the list:
QQmlListProperty<PieSlice> PieChart::slices() { return QQmlListProperty<PieSlice>(this, nullptr, &PieChart::append_slice, nullptr, nullptr, nullptr, nullptr, nullptr); } void PieChart::append_slice(QQmlListProperty<PieSlice> *list, PieSlice *slice) { PieChart *chart = qobject_cast<PieChart *>(list->object); if (chart) { slice->setParentItem(chart); chart->m_slices.append(slice); } }
The
append_slice()
function simply sets the parent item as before, and adds the new item to the
m_slices
list. As you can see, the append function for a
QQmlListProperty
is called with two arguments: the list property, and the item that is to be appended.
The
PieSlice
class has also been modified to include
fromAngle
and
angleSpan
properties and to draw the slice according to these values. This is a straightforward modification if you have read the previous pages in this tutorial, so the code is not shown here.
extending-qml/chapter6-plugins
Currently the
PieChart
and
PieSlice
types are used by
App.qml
, which is displayed using a
QQuickView
in a C++ application. An alternative way to use our QML extension is to create a plugin library to make it available to the QML engine as a new QML import module. This allows the
PieChart
and
PieSlice
types to be registered into a type namespace which can be imported by any QML application, instead of restricting these types to be only used by the one application.
The steps for creating a plugin are described in
Creating C++ Plugins for QML
. To start with, we create a plugin class named
ChartsPlugin
. It subclasses
QQmlEngineExtensionPlugin
and uses the
Q_PLUGIN_METADATA
() macro to register the plugin with the Qt meta object system.
这里是
ChartsPlugin
definition in
chartsplugin.h
:
#include <QQmlEngineExtensionPlugin> class ChartsPlugin : public QQmlEngineExtensionPlugin { Q_OBJECT Q_PLUGIN_METADATA(IID QQmlEngineExtensionInterface_iid) };
Then, we configure the build file to define the project as a plugin library.
Using qmake:
TEMPLATE = lib CONFIG += plugin qmltypes QT += qml quick QML_IMPORT_NAME = Charts QML_IMPORT_MAJOR_VERSION = 1 TARGET = $$qtLibraryTarget(chartsplugin) HEADERS += piechart.h \ pieslice.h \ chartsplugin.h SOURCES += piechart.cpp \ pieslice.cpp DESTPATH=$$[QT_INSTALL_EXAMPLES]/qml/tutorials/extending-qml/chapter6-plugins/$$QML_IMPORT_NAME target.path=$$DESTPATH qmldir.files=$$PWD/qmldir qmldir.path=$$DESTPATH INSTALLS += target qmldir CONFIG += install_ok # Do not cargo-cult this! OTHER_FILES += qmldir # Copy the qmldir file to the same folder as the plugin binary cpqmldir.files = qmldir cpqmldir.path = . COPIES += cpqmldir
Using CMake:
# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause qt6_policy(SET QTP0001 NEW) qt6_add_qml_module(chartsplugin URI "Charts" PLUGIN_TARGET chartsplugin DEPENDENCIES QtQuick ) target_sources(chartsplugin PRIVATE piechart.cpp piechart.h pieslice.cpp pieslice.h ) target_link_libraries(chartsplugin PRIVATE Qt6::Core Qt6::Gui Qt6::Qml Qt6::Quick ) install(TARGETS chartsplugin RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}/Charts" LIBRARY DESTINATION "${CMAKE_INSTALL_BINDIR}/Charts" ) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/qmldir DESTINATION "${CMAKE_INSTALL_BINDIR}/Charts" )
When building this example on Windows or Linux, the
Charts
directory will be located at the same level as the application that uses our new import module. This way, the QML engine will find our module as the default search path for QML imports includes the directory of the application executable. On macOS, the plugin binary is copied to
Contents/PlugIns
in the the application bundle. With qmake, this path is set in
chapter6-plugins/app.pro
:
macos:!qtConfig(static) { charts.files = $$OUT_PWD/Charts charts.path = Contents/PlugIns QMAKE_BUNDLE_DATA += charts }
To account for this, we also need to add this location as a
QML import 路径
in
main.cpp
:
QQuickView view; #ifdef Q_OS_MACOS view.engine()->addImportPath(app.applicationDirPath() + "/../PlugIns"); #endif ...
Defining custom import paths is useful also when there are multiple applications using the same QML imports.
The
.pro
file also contains additional magic to ensure that the
module definition qmldir file
is always copied to the same location as the plugin binary.
The
qmldir
file declares the module name and the plugin that is made available by the module:
module Charts optional plugin chartsplugin typeinfo plugins.qmltypes depends QtQuick prefer :/qt/qml/Charts/
Now we have a QML module that can be imported to any application, provided that the QML engine knows where to find it. The example contains an executable that loads
App.qml
,使用
import Charts 1.0
statement. Alternatively, you can load the QML file using the
qml tool
, setting the import path to the current directory so that it finds the
qmldir
文件:
qml -I . App.qml
The module "Charts" will be loaded by the QML engine, and the types provided by that module will be available for use in any QML document which imports it.
In this tutorial, we've shown the basic steps for creating a QML extension:
onSignal
syntax
The
QML and C++ Integration overview
documentation shows other useful features that can be added to QML extensions. For example, we could use
default properties
to allow slices to be added without using the
slices
特性:
PieChart { PieSlice { ... } PieSlice { ... } PieSlice { ... } }
Or randomly add and remove slices from time to time using property value sources :
PieChart { PieSliceRandomizer on slices {} }
注意: To continue learning about QML extensions and features follow the Writing advanced QML Extensions with C++ 教程。