Encapsulate a QAbstractLight object in a Qt 3D scene. 更多...
头: | #include <QAbstractLight> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
实例化: | Light |
继承: | Qt3DCore::QComponent |
继承者: |
Qt3DRender::QDirectionalLight , Qt3DRender::QPointLight ,和 Qt3DRender::QSpotLight |
enum | Type { PointLight, DirectionalLight, SpotLight } |
QColor | color () const |
float | intensity () const |
Qt3DRender::QAbstractLight::Type | type () const |
void | setColor (const QColor & color ) |
void | setIntensity (float intensity ) |
void | colorChanged (const QColor & color ) |
void | intensityChanged (float intensity ) |
Identifies the particular type of light.
常量 | 值 |
---|---|
Qt3DRender::QAbstractLight::PointLight
|
0
|
Qt3DRender::QAbstractLight::DirectionalLight
|
1
|
Qt3DRender::QAbstractLight::SpotLight
|
2
|
Holds the current QAbstractLight 颜色。
访问函数:
QColor | color () const |
void | setColor (const QColor & color ) |
通知程序信号:
void | colorChanged (const QColor & color ) |
Holds the current QAbstractLight intensity.
访问函数:
float | intensity () const |
void | setIntensity (float intensity ) |
通知程序信号:
void | intensityChanged (float intensity ) |
[read-only]
type
: const
Type
The type of light.
访问函数:
Qt3DRender::QAbstractLight::Type | type () const |
Holds the current QAbstractLight 类型。
注意: getter 函数对于特性 type。