QInputSettings class holds the pointer to an input event source object. 更多...
头: | #include <QInputSettings> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3dinput)
target_link_libraries(mytarget PRIVATE Qt6::3dinput) |
qmake: | QT += 3dinput |
实例化: | InputSettings |
继承: | Qt3DCore::QComponent |
QObject * | eventSource () const |
void | setEventSource (QObject * eventSource ) |
void | eventSourceChanged (QObject *) |
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
另请参阅 QMouseDevice and QKeyboardDevice .
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow 实例。
访问函数:
QObject * | eventSource () const |
void | setEventSource (QObject * eventSource ) |
通知程序信号:
void | eventSourceChanged (QObject *) |