The QSphereGeometry class allows creation of a sphere in 3D space. 更多...
头: | #include <Qt3DExtras/QSphereGeometry> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
实例化: | SphereGeometry |
继承: | Qt3DCore::QGeometry |
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QSphereGeometry (Qt3DCore::QNode * parent = nullptr) | |
bool | generateTangents () const |
Qt3DCore::QAttribute * | indexAttribute () const |
Qt3DCore::QAttribute * | normalAttribute () const |
Qt3DCore::QAttribute * | positionAttribute () const |
float | radius () const |
int | rings () const |
int | slices () const |
Qt3DCore::QAttribute * | tangentAttribute () const |
Qt3DCore::QAttribute * | texCoordAttribute () const |
void | updateIndices () |
void | updateVertices () |
void | setGenerateTangents (bool gen ) |
void | setRadius (float radius ) |
void | setRings (int rings ) |
void | setSlices (int slices ) |
void | generateTangentsChanged (bool generateTangents ) |
void | radiusChanged (float radius ) |
void | ringsChanged (int rings ) |
void | slicesChanged (int slices ) |
The QSphereGeometry class is most commonly used internally by the QSphereMesh but can also be used in custom Qt3DRender::QGeometryRenderer 子类。
Holds the value of the automatic tangent vectors generation flag. Tangent vectors are orthogonal to normal vectors.
访问函数:
bool | generateTangents () const |
void | setGenerateTangents (bool gen ) |
通知程序信号:
void | generateTangentsChanged (bool generateTangents ) |
[read-only]
indexAttribute
:
Qt3DCore::QAttribute
* const
Holds the geometry index attribute.
访问函数:
Qt3DCore::QAttribute * | indexAttribute () const |
[read-only]
normalAttribute
:
Qt3DCore::QAttribute
* const
Holds the geometry normal attribute.
访问函数:
Qt3DCore::QAttribute * | normalAttribute () const |
[read-only]
positionAttribute
:
Qt3DCore::QAttribute
* const
Holds the geometry position attribute.
访问函数:
Qt3DCore::QAttribute * | positionAttribute () const |
Holds the radius of the sphere.
访问函数:
float | radius () const |
void | setRadius (float radius ) |
通知程序信号:
void | radiusChanged (float radius ) |
Holds the number of rings in the sphere.
访问函数:
int | rings () const |
void | setRings (int rings ) |
通知程序信号:
void | ringsChanged (int rings ) |
Holds the number of slices in the sphere.
访问函数:
int | slices () const |
void | setSlices (int slices ) |
通知程序信号:
void | slicesChanged (int slices ) |
[read-only]
tangentAttribute
:
Qt3DCore::QAttribute
* const
Holds the geometry tangent attribute.
访问函数:
Qt3DCore::QAttribute * | tangentAttribute () const |
[read-only]
texCoordAttribute
:
Qt3DCore::QAttribute
* const
Holds the geometry texture coordinate attribute.
访问函数:
Qt3DCore::QAttribute * | texCoordAttribute () const |
[explicit]
QSphereGeometry::
QSphereGeometry
(
Qt3DCore::QNode
*
parent
= nullptr)
Constructs a new QSphereGeometry with parent .
Updates indices based on rings and slices properties.
Updates vertices based on rings, slices, and radius properties