The QPerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. 更多...
头: | #include <QPerVertexColorMaterial> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
继承: | Qt3DRender::QMaterial |
QPerVertexColorMaterial (Qt3DCore::QNode * parent = nullptr) | |
virtual | ~QPerVertexColorMaterial () |
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
[explicit]
QPerVertexColorMaterial::
QPerVertexColorMaterial
(
Qt3DCore::QNode
*
parent
= nullptr)
Constructs a new QPerVertexColorMaterial instance with parent object parent .
[virtual noexcept]
QPerVertexColorMaterial::
~QPerVertexColorMaterial
()