The QMetalRoughMaterial provides a default implementation of PBR lighting. 更多...
头: | #include <QMetalRoughMaterial> |
CMake: |
find_package(Qt6 REQUIRED COMPONENTS 3dextras)
target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
实例化: | MetalRoughMaterial |
继承: | Qt3DRender::QMaterial |
|
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QMetalRoughMaterial (Qt3DCore::QNode * parent = nullptr) | |
virtual | ~QMetalRoughMaterial () |
QVariant | ambientOcclusion () const |
QVariant | baseColor () const |
QVariant | metalness () const |
QVariant | normal () const |
QVariant | roughness () const |
float | textureScale () const |
void | setAmbientOcclusion (const QVariant & ambientOcclusion ) |
void | setBaseColor (const QVariant & baseColor ) |
void | setMetalness (const QVariant & metalness ) |
void | setNormal (const QVariant & normal ) |
void | setRoughness (const QVariant & roughness ) |
void | setTextureScale (float textureScale ) |
void | ambientOcclusionChanged (const QVariant & ambientOcclusion ) |
void | baseColorChanged (const QVariant & baseColor ) |
void | metalnessChanged (const QVariant & metalness ) |
void | normalChanged (const QVariant & normal ) |
void | roughnessChanged (const QVariant & roughness ) |
void | textureScaleChanged (float textureScale ) |
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
访问函数:
QVariant | ambientOcclusion () const |
void | setAmbientOcclusion (const QVariant & ambientOcclusion ) |
通知程序信号:
void | ambientOcclusionChanged (const QVariant & ambientOcclusion ) |
Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is "grey".
访问函数:
QVariant | baseColor () const |
void | setBaseColor (const QVariant & baseColor ) |
通知程序信号:
void | baseColorChanged (const QVariant & baseColor ) |
Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.
访问函数:
QVariant | metalness () const |
void | setMetalness (const QVariant & metalness ) |
通知程序信号:
void | metalnessChanged (const QVariant & metalness ) |
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
访问函数:
QVariant | normal () const |
void | setNormal (const QVariant & normal ) |
通知程序信号:
void | normalChanged (const QVariant & normal ) |
Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.
访问函数:
QVariant | roughness () const |
void | setRoughness (const QVariant & roughness ) |
通知程序信号:
void | roughnessChanged (const QVariant & roughness ) |
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of
4.0
would result in 16 (4x4) tiles.
访问函数:
float | textureScale () const |
void | setTextureScale (float textureScale ) |
通知程序信号:
void | textureScaleChanged (float textureScale ) |
[explicit]
QMetalRoughMaterial::
QMetalRoughMaterial
(
Qt3DCore::QNode
*
parent
= nullptr)
Constructs a new QMetalRoughMaterial instance with parent object parent .
[virtual noexcept]
QMetalRoughMaterial::
~QMetalRoughMaterial
()
销毁 QMetalRoughMaterial 实例。