A tonemapping effect. 更多...
import 语句: | import QtQuick3D.Effects 6.7 |
状态: | Deprecated since 6.5 |
This type is deprecated since QtQuick3D.Effects 6.5. We strongly advise against using it in new code.
使用 ExtendedSceneEnvironment 代替。
警告: All pre-made standalone effects in QtQuick3D .Effects are considered deprecated starting with Qt 6.5. To control tonemapping, use ExtendedSceneEnvironment 代替。
The SCurveTonemap effect maps the luminance of each pixel in the Scene according to an s-shaped curve:
The curve has three parts. The toe area determines the shadows, and is governed by toeSlope and toeEmphasis . The middle part determines overall contrast, and is changed by contrastBoost 。 shoulder area determines the highlights, and is governed by shoulderSlope and shoulderEmphasis .
contrastBoost : real |
Enhances or reduces the overall contrast of the tonemap. This changes the slope of the middle part of the s-curve.
The range is
[-1...2]
。默认值为
0
.
exposureValue : real |
Specifies the exposure for the tonemap effect. This value is only used if
useExposure
is
true
. The range is
[0.01...16]
。默认值为
1
.
gammaValue : real |
Sets the gamma value for the tonemap effect. Sensible values are in the range
[0.1...8]
。默认值为
2.2
.
saturationLevel : real |
Sets the overall saturation level of the tonemap effect. The range is
[0...2]
,采用
0
being fully grayscale and
2
being very oversaturated. The default value is
1
.
shoulderEmphasis : real |
Modifies the shape of the
shoulder
part of the s-curve. The range is
[-1...1]
。默认值为
0
.
另请参阅 shoulderSlope .
shoulderSlope : real |
Sets the slope of the shoulder part of the s-curve. The shoulder defines where highlights lose contrast.
The range is
[0...3]
。默认值为
1
.
另请参阅 shoulderEmphasis .
toeEmphasis : real |
Modifies the shape of the
toe
part of the s-curve. The range is
[-1...1]
。默认值为
0
.
另请参阅 toeSlope .
toeSlope : real |
Sets the slope of the toe part of the s-curve. The toe defines where shadows lose contrast.
The range is
[0...3]
。默认值为
1
.
另请参阅 toeEmphasis .
useExposure : bool |
Makes the effect use
whitePoint
而不是
exposureValue
for luminance calculations. The default value is
false
.
whitePoint : real |
Sets the white point of the tonemap. This value is only used if
useExposure
is
false
. The range is
[0.01...128]
。默认值为
1
.