Draws a sprite animation. 更多...
import 语句: | import QtQuick |
继承: |
SpriteSequence renders and controls a list of animations defined by Sprite 类型。
For full details, see the 子画面动画 概述。
另请参阅 Sprite animations with SpriteSequence .
currentSprite
:
string
|
The name of the Sprite that is currently animating.
goalSprite : string |
The name of the Sprite that the animation should move to.
Sprite states have defined durations and transitions between them; setting
goalSprite
will cause it to disregard any path weightings (including
0
) and head down the path that will reach the
goalSprite
quickest (fewest animations). It will pass through intermediate states on that path, and animate them for their duration.
If it is possible to return to the
goalSprite
from the starting point of the
goalSprite
, it will continue to do so until
goalSprite
被设为
""
or an unreachable state.
interpolate : bool |
若
true
, interpolation will occur between sprite frames to make the animation appear smoother.
默认为
true
.
running : bool |
Whether the sprite is animating or not.
默认为
true
.
The sprite or sprites to draw. Sprites will be scaled to the size of this item.
jumpTo ( string sprite ) |
此函数导致 SpriteSequence to jump to the specified sprite immediately; intermediate sprites are not played.