Is the base of all QML animations. 更多...
import 语句: | import QtQuick |
继承者: |
10 typesAnchorAnimation , Animator , ParallelAnimation , ParentAnimation , PathAnimation , PauseAnimation , PropertyAction , PropertyAnimation , ScriptAction ,和 SequentialAnimation |
The Animation type cannot be used directly in a QML file. It exists to provide a set of common properties and methods, available across all the other animation types that inherit from it. Attempting to use the Animation type directly will result in an error.
alwaysRunToEnd : bool |
This property holds whether the animation should run to completion when it is stopped.
If this true the animation will complete its current iteration when it is stopped - either by setting the
running
property to false, or by calling the
stop()
方法。
complete()
method is not effected by this value.
This behavior is most useful when the
loops
property is set, as the animation will finish playing normally but not restart.
By default, the alwaysRunToEnd property is not set.
注意: alwaysRunToEnd has no effect on animations in a Transition.
loops : int |
This property holds the number of times the animation should play.
默认情况下,
loops
is 1: the animation will play through once and then stop.
If set to Animation.Infinite, the animation will continuously repeat until it is explicitly stopped - either by setting the
running
property to false, or by calling the
stop()
方法。
In the following example, the rectangle will spin indefinitely.
Rectangle { width: 100; height: 100; color: "green" RotationAnimation on rotation { loops: Animation.Infinite from: 0 to: 360 } }
paused : bool |
This property holds whether the animation is currently paused.
The
paused
property can be set to declaratively control whether or not an animation is paused.
Animations can also be paused and resumed imperatively from JavaScript using the
pause()
and
resume()
方法。
By default, animations are not paused.
running : bool |
This property holds whether the animation is currently running.
The
running
property can be set to declaratively control whether or not an animation is running. The following example will animate a rectangle whenever the
MouseArea
is pressed.
Rectangle { width: 100; height: 100 NumberAnimation on x { running: myMouse.pressed from: 0; to: 100 } MouseArea { id: myMouse } }
Likewise, the
running
property can be read to determine if the animation is running. In the following example the Text item will indicate whether or not the animation is running.
NumberAnimation { id: myAnimation } Text { text: myAnimation.running ? "Animation is running" : "Animation is not running" }
Animations can also be started and stopped imperatively from JavaScript using the
start()
and
stop()
方法。
By default, animations are not running. Though, when the animations are assigned to properties, as property value sources using the on syntax, they are set to running by default.
finished () |
This signal is emitted when the animation has finished naturally.
It is not emitted when
running
被设为
false
, nor for animations whose
loops
property is set to
Animation.Infinite
.
In addition, it is only emitted for top-level, standalone animations. It will not be emitted for animations in a Behavior or Transition, or animations that are part of an animation group.
若 alwaysRunToEnd is true, this signal will not be emitted until the animation has completed its current iteration.
注意:
相应处理程序是
onFinished
.
另请参阅 stopped (), started (),和 running .
started () |
This signal is emitted when the animation begins.
It is only triggered for top-level, standalone animations. It will not be triggered for animations in a Behavior or Transition, or animations that are part of an animation group.
注意:
相应处理程序是
onStarted
.
stopped () |
This signal is emitted when the animation ends.
The animation may have been stopped manually, or may have run to completion.
It is only triggered for top-level, standalone animations. It will not be triggered for animations in a Behavior or Transition, or animations that are part of an animation group.
若 alwaysRunToEnd is true, this signal will not be emitted until the animation has completed its current iteration.
注意:
相应处理程序是
onStopped
.
complete () |
Stops the animation, jumping to the final property values
If the animation is not running, calling this method has no effect. The
running
property will be false following a call to
complete()
.
不像
stop()
,
complete()
immediately fast-forwards the animation to its end. In the following example,
Rectangle { NumberAnimation on x { from: 0; to: 100; duration: 500 } }
调用
stop()
at time 250ms will result in the
x
property having a value of 50, while calling
complete()
will set the
x
property to 100, exactly as though the animation had played the whole way through.
pause () |
Pauses the animation
If the animation is already paused or not
running
, calling this method has no effect. The
paused
property will be true following a call to
pause()
.
restart () |
Restarts the animation
This is a convenience method, and is equivalent to calling
stop()
and then
start()
.
resume () |
Resumes a paused animation
If the animation is not paused or not
running
, calling this method has no effect. The
paused
property will be false following a call to
resume()
.
start () |
Starts the animation
If the animation is already running, calling this method has no effect. The
running
property will be true following a call to
start()
.
stop () |
Stops the animation
If the animation is not running, calling this method has no effect. Both the
running
and
paused
properties will be false following a call to
stop()
.
Normally
stop()
stops the animation immediately, and the animation has no further influence on property values. In this example animation
Rectangle { NumberAnimation on x { from: 0; to: 100; duration: 500 } }
was stopped at time 250ms, the
x
property will have a value of 50.
However, if the
alwaysRunToEnd
property is set, the animation will continue running until it completes and then stop. The
running
property will still become false immediately.