Qt Quick 3D - 自定义效果范例
VARYING vec2 center_vec;
void MAIN()
{
float radius = 0.25;
float dist_to_center = length(center_vec) / radius;
vec2 texcoord = INPUT_UV;
if (dist_to_center <= 1.0) {
float rotation_amount = (1.0 - dist_to_center) * (1.0 - dist_to_center);
float r = radians(360.0) * rotation_amount / 4.0;
float cos_r = cos(r);
float sin_r = sin(r);
mat2 rotation = mat2(cos_r, sin_r, -sin_r, cos_r);
texcoord = vec2(0.5, 0.5) + rotation * (INPUT_UV - vec2(0.5, 0.5));
}
vec4 c = texture(INPUT, texcoord);
c.r *= uRed;
c.g *= uGreen;
FRAGCOLOR = c;
}