Demonstrates simple instanced drawing. |
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演示 Qt Quick 3D 中的抗锯齿模式。 |
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Demonstrates the use of baked lightmaps in a 3D scene. |
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演示编写自定义后期处理效果。 |
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Demonstrates providing custom vertex data from C++ and QML. |
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Demonstrates instancing with custom materials and a C++ instance table. |
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演示编写有阴影的自定义材质。 |
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Demonstrates writing C++ custom geometry with a morph target. |
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演示自定义顶点着色器和片段着色器的用法。 |
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演示动态模型的创建。 |
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演示如何在 Qt Quick 3D 中一起渲染 2D 和 3D 对象。 |
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Demonstrates how to do instanced rendering in Qt Quick 3D. |
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演示如何在 Qt Quick 3D 中渲染场景。 |
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Demonstrates the use of level of detail helper. |
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演示不同类型灯光的用法。 |
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Demonstrates how to control morphing animations in Qt Quick 3D. |
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Demonstrates how to use the Qt Quick 3D Particles3D module. |
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演示模型的拾取。 |
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演示 Principled 材质的用法。 |
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Demonstrates how to provide custom texture data from C++ or QML. |
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演示如何使用 Quick3D 创建简单游戏。 |
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演示 Quick 3D 场景中 Qt Quick 项的用法。 |
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Demonstrates the use of reflection probes in Qt Quick 3D. |
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Demonstrates how assets can be loaded at runtime. |
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Demonstrates the use of ExtendedSceneEnvironment. |
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Demonstrates reflections in Qt Quick 3D. |
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Demonstrates how to enable fog in the 3D scene. |
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演示如何在 Qt Quick 3D 中渲染简单蒙皮动画。 |
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演示如何将材质赋值给子网格。 |
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演示使用 View3D 从多台摄像机展示场景。 |