Qt 3D Core QML 类型

要导入和使用模块的 QML 类型,使用下列语句:

import Qt3D.Core 2.6
					

Qt 3D QML 类型 了解 Qt 3D 中的所有 QML 类型的列表。

QML 类型

AbstractSkeleton

A skeleton contains the joints for a skinned mesh

Armature

Used to calculate skinning transform matrices and set them on shaders

属性

Defines an attribute and how data should be read from a Buffer

BoundingVolume

Can be used to override an entity's bounding volume

Buffer

Provides a data store for raw data to later be used as vertices or uniforms

Component3D

Provides the base type for creating Qt 3D components

CoreSettings

保存核心数据处理过程的相关设置

Entity

Node subclass that can aggregate several Component3D instances that will specify its behavior

EntityLoader

Provides a way to dynamically load an Entity subtree

几何体

封装几何体

GeometryView

封装几何图形细节

Joint

Used to transforms parts of skinned meshes

Node

A base QML type that other types inherit. It cannot be directly created

NodeInstantiator

动态创建节点

QuaternionAnimation

A PropertyAnimation for quaternions

Skeleton

Holds the data for a skeleton to be used with skinned meshes

SkeletonLoader

Used to load a skeleton of joints from file

Transform

Used to perform transforms on meshes

内容