要导入和使用模块的 QML 类型,使用下列语句:
import Qt3D.Core 2.6
见 Qt 3D QML 类型 了解 Qt 3D 中的所有 QML 类型的列表。
A skeleton contains the joints for a skinned mesh |
|
Used to calculate skinning transform matrices and set them on shaders |
|
Defines an attribute and how data should be read from a Buffer |
|
Can be used to override an entity's bounding volume |
|
Provides a data store for raw data to later be used as vertices or uniforms |
|
Provides the base type for creating Qt 3D components |
|
保存核心数据处理过程的相关设置 |
|
Node subclass that can aggregate several Component3D instances that will specify its behavior |
|
Provides a way to dynamically load an Entity subtree |
|
封装几何体 |
|
封装几何图形细节 |
|
Used to transforms parts of skinned meshes |
|
A base QML type that other types inherit. It cannot be directly created |
|
动态创建节点 |
|
A PropertyAnimation for quaternions |
|
Holds the data for a skeleton to be used with skinned meshes |
|
Used to load a skeleton of joints from file |
|
Used to perform transforms on meshes |