以下成員源於類 QMatrix4x4 被棄用。 提供它們是為使舊源代碼能繼續工作。強烈建議不要在新代碼中使用它們。
(棄用)
void
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flipCoordinates () |
(deprecated (6.1))
QVector3D
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operator* (const QVector3D & vector , const QMatrix4x4 & matrix ) |
(deprecated (6.1))
QVector3D
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operator* (const QMatrix4x4 & matrix , const QVector3D & vector ) |
(deprecated (6.1))
QPoint
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operator* (const QMatrix4x4 & matrix , const QPoint & point ) |
(deprecated (6.1))
QPointF
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operator* (const QMatrix4x4 & matrix , const QPointF & point ) |
This function is deprecated. We strongly advise against using it in new code.
Flips between right-handed and left-handed coordinate systems by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho () 所做的。
另請參閱 ortho ().
This function is deprecated since 6.1. We strongly advise against using it in new code.
Convert the QVector3D 到 QVector4D with 1.0 as the w coordinate, then multiply.
Returns the result of transforming vector according to matrix , with the matrix applied post-vector. The vector is transformed as a point.
This function is deprecated since 6.1. We strongly advise against using it in new code.
使用 QMatrix4x4::map () 代替。
Returns the result of transforming vector according to matrix , with the matrix applied pre-vector. The vector is transformed as a projective point.
This function is deprecated since 6.1. We strongly advise against using it in new code.
使用 QMatrix4x4::map () 代替。
Returns the result of transforming point according to matrix , with the matrix applied pre-point.
This function is deprecated since 6.1. We strongly advise against using it in new code.
使用 QMatrix4x4::map () 代替。
Returns the result of transforming point according to matrix , with the matrix applied pre-point.