Qt Quick 3D - 简单蒙皮范例
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import Example
import QtQuick.Timeline
Node {
PrincipledMaterial {
id: material
lighting: PrincipledMaterial.NoLighting
baseColor: "orange"
}
Model {
geometry: SkinGeometry {
id: geometry
positions: [
Qt.vector3d(0.0, 0.0, 0.0), // vertex 0
Qt.vector3d(1.0, 0.0, 0.0), // vertex 1
Qt.vector3d(0.0, 0.5, 0.0), // vertex 2
Qt.vector3d(1.0, 0.5, 0.0), // vertex 3
Qt.vector3d(0.0, 1.0, 0.0), // vertex 4
Qt.vector3d(1.0, 1.0, 0.0), // vertex 5
Qt.vector3d(0.0, 1.5, 0.0), // vertex 6
Qt.vector3d(1.0, 1.5, 0.0), // vertex 7
Qt.vector3d(0.0, 2.0, 0.0), // vertex 8
Qt.vector3d(1.0, 2.0, 0.0) // vertex 9
]
joints: [
0, 1, 0, 0, // vertex 0
0, 1, 0, 0, // vertex 1
0, 1, 0, 0, // vertex 2
0, 1, 0, 0, // vertex 3
0, 1, 0, 0, // vertex 4
0, 1, 0, 0, // vertex 5
0, 1, 0, 0, // vertex 6
0, 1, 0, 0, // vertex 7
0, 1, 0, 0, // vertex 8
0, 1, 0, 0 // vertex 9
]
weights: [
1.00, 0.00, 0.0, 0.0, // vertex 0
1.00, 0.00, 0.0, 0.0, // vertex 1
0.75, 0.25, 0.0, 0.0, // vertex 2
0.75, 0.25, 0.0, 0.0, // vertex 3
0.50, 0.50, 0.0, 0.0, // vertex 4
0.50, 0.50, 0.0, 0.0, // vertex 5
0.25, 0.75, 0.0, 0.0, // vertex 6
0.25, 0.75, 0.0, 0.0, // vertex 7
0.00, 1.00, 0.0, 0.0, // vertex 8
0.00, 1.00, 0.0, 0.0 // vertex 9
]
indexes: [
0, 1, 3, // triangle 0
0, 3, 2, // triangle 1
2, 3, 5, // triangle 2
2, 5, 4, // triangle 3
4, 5, 7, // triangle 4
4, 7, 6, // triangle 5
6, 7, 9, // triangle 6
6, 9, 8 // triangle 7
]
}
materials: [
material
]
skeleton: qmlskeleton
inverseBindPoses: [
Qt.matrix4x4(1, 0, 0, -0.5,
0, 1, 0, -1,
0, 0, 1, 0,
0, 0, 0, 1),
Qt.matrix4x4(1, 0, 0, -0.5,
0, 1, 0, -1,
0, 0, 1, 0,
0, 0, 0, 1)
]
}
Skeleton {
id: qmlskeleton
Joint {
id: joint0
index: 0
skeletonRoot: qmlskeleton
Joint {
id: joint1
index: 1
skeletonRoot: qmlskeleton
eulerRotation.z: 45
}
}
}
Timeline {
id: timeline0
startFrame: 0
endFrame: 1000
currentFrame: 0
enabled: true
animations: [
TimelineAnimation {
duration: 5000
from: 0
to: 1000
running: true
}
]
KeyframeGroup {
target: joint1
property: "eulerRotation.z"
Keyframe {
frame: 0
value: 0
}
Keyframe {
frame: 250
value: 90
}
Keyframe {
frame: 750
value: -90
}
Keyframe {
frame: 1000
value: 0
}
}
}
}