Qt Quick 3D - Scene Effects Example
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D
import QtQuick3D.Helpers
Rectangle {
id: toolPage
required property Camera camera
required property var sceneEnvironment
required property Texture lutTexture
ScrollView {
anchors.fill: parent
anchors.margins: 10
ScrollBar.horizontal.policy: ScrollBar.AlwaysOff
ColumnLayout {
width: parent.width
// AA
SectionLayout {
id: antialiasingSection
title: "Antialiasing"
RowLayout {
Label {
text: "AA Mode"
Layout.fillWidth: true
}
ComboBox {
id: antialiasingModeComboBox
textRole: "text"
valueRole: "value"
implicitContentWidthPolicy: ComboBox.WidestText
onActivated: sceneEnvironment.antialiasingMode = currentValue
Component.onCompleted: antialiasingModeComboBox.currentIndex = antialiasingModeComboBox.indexOfValue(sceneEnvironment.antialiasingMode)
model: [
{ value: SceneEnvironment.NoAA, text: "No Antialiasing"},
{ value: SceneEnvironment.SSAA, text: "Supersample AA"},
{ value: SceneEnvironment.MSAA, text: "Multisample AA"},
{ value: SceneEnvironment.ProgressiveAA, text: "Progressive AA"}
]
}
}
RowLayout {
visible: sceneEnvironment.antialiasingMode !== SceneEnvironment.NoAA
Label {
text: "AA Quality"
Layout.fillWidth: true
}
ComboBox {
id: antialiasingQualityComboBox
textRole: "text"
valueRole: "value"
implicitContentWidthPolicy: ComboBox.WidestText
onActivated: sceneEnvironment.antialiasingQuality = currentValue
Component.onCompleted: antialiasingQualityComboBox.currentIndex = antialiasingQualityComboBox.indexOfValue(sceneEnvironment.antialiasingQuality)
model: [
{ value: SceneEnvironment.Medium, text: "Medium"},
{ value: SceneEnvironment.High, text: "High"},
{ value: SceneEnvironment.VeryHigh, text: "VeryHigh"}
]
}
}
CheckBox {
text: "Enable FXAA"
checked: sceneEnvironment.fxaaEnabled
onCheckedChanged: {
sceneEnvironment.fxaaEnabled = checked
}
}
CheckBox {
text: "Enable Temporal AA"
checked: sceneEnvironment.temporalAAEnabled
onCheckedChanged: {
sceneEnvironment.temporalAAEnabled = checked
}
}
RowLayout {
visible: sceneEnvironment.temporalAAEnabled
Label {
text: "Temporal AA Strength (" + sceneEnvironment.temporalAAStrength.toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.temporalAAStrength
onValueChanged:
sceneEnvironment.temporalAAStrength = value
}
}
CheckBox {
text: "Enable Specular AA"
checked: sceneEnvironment.specularAAEnabled
onCheckedChanged: {
sceneEnvironment.specularAAEnabled = checked
}
}
}
// AO
SectionLayout {
id: aoSection
title: "Ambient Occlusion"
CheckBox {
text: "Enable SSAO"
checked: sceneEnvironment.aoEnabled
onCheckedChanged: {
sceneEnvironment.aoEnabled = checked
}
}
RowLayout {
Label {
text: "Strength (" + (sceneEnvironment.aoStrength).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 100.0
value: sceneEnvironment.aoStrength
onValueChanged: {
sceneEnvironment.aoStrength = value
}
}
}
RowLayout {
Label {
text: "Softness (" + (sceneEnvironment.aoSoftness).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 50.0
value: sceneEnvironment.aoSoftness
onValueChanged:
sceneEnvironment.aoSoftness = value
}
}
RowLayout {
Label {
text: "Distance (" + (sceneEnvironment.aoDistance).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 5.0
value: sceneEnvironment.aoDistance
onValueChanged:
sceneEnvironment.aoDistance = value
}
}
RowLayout {
Label {
text: "Sample Rate"
Layout.fillWidth: true
}
ComboBox {
id: aoSampleRateComboBox
textRole: "text"
valueRole: "value"
implicitContentWidthPolicy: ComboBox.WidestText
onActivated: sceneEnvironment.aoSampleRate = currentValue
Component.onCompleted: aoSampleRateComboBox.currentIndex = aoSampleRateComboBox.indexOfValue(sceneEnvironment.aoSampleRate)
model: [
{ value: 2, text: "2"},
{ value: 3, text: "3"},
{ value: 4, text: "4"}
]
}
}
RowLayout {
Label {
text: "Bias (" + (sceneEnvironment.aoBias).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: -1.0
to: 1.0
stepSize: 0.01
value: sceneEnvironment.aoBias
onValueChanged:
sceneEnvironment.aoBias = value
}
}
CheckBox {
text: "Enable AO Dither"
checked: sceneEnvironment.aoDither
onCheckedChanged: {
sceneEnvironment.aoDither = checked
}
}
}
// DOF
SectionLayout {
id: dofSection
title: "Depth of Field"
CheckBox {
text: "Enabled"
checked: sceneEnvironment.depthOfFieldEnabled
onCheckedChanged: {
sceneEnvironment.depthOfFieldEnabled = checked
}
}
Label {
text: "Focus Distance (" + (sceneEnvironment.depthOfFieldFocusDistance).toFixed(2) + ")"
Layout.fillWidth: true
}
Label {
text: "Focus Range (" + (sceneEnvironment.depthOfFieldFocusRange).toFixed(2) +")"
Layout.fillWidth: true
}
Label {
text: "Focus Near (" + dofFocusSlider.first.value.toFixed(2) + ")"
Layout.fillWidth: true
}
Label {
text: "Focus Far (" + dofFocusSlider.second.value.toFixed(2) + ")"
Layout.fillWidth: true
}
RangeSlider {
id: dofFocusSlider
from: camera.clipNear
to: camera.clipFar
Layout.fillWidth: true
Component.onCompleted: {
first.value = sceneEnvironment.depthOfFieldFocusDistance - sceneEnvironment.depthOfFieldFocusRange * 0.5
second.value = sceneEnvironment.depthOfFieldFocusDistance + sceneEnvironment.depthOfFieldFocusRange * 0.5
}
first.onMoved: {
sceneEnvironment.depthOfFieldFocusRange = second.value - first.value
sceneEnvironment.depthOfFieldFocusDistance = first.value + sceneEnvironment.depthOfFieldFocusRange * 0.5
}
second.onMoved: {
sceneEnvironment.depthOfFieldFocusRange = second.value - first.value
sceneEnvironment.depthOfFieldFocusDistance = first.value + sceneEnvironment.depthOfFieldFocusRange * 0.5
}
}
RowLayout {
Label {
text: "Blur Amount (" + (sceneEnvironment.depthOfFieldBlurAmount).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 25.0
value: sceneEnvironment.depthOfFieldBlurAmount
onValueChanged:
sceneEnvironment.depthOfFieldBlurAmount = value
}
}
}
// FOG
SectionLayout {
id: fogSection
title: "Fog"
CheckBox {
text: "Enabled"
checked: sceneEnvironment.fog.enabled
onCheckedChanged: {
sceneEnvironment.fog.enabled = checked
}
}
RowLayout {
Label {
text: "Density (" + sceneEnvironment.fog.density.toFixed(2) + ")"
}
Slider {
id: valDensity
focusPolicy: Qt.NoFocus
Layout.fillWidth: true
from: 0.0
to: 1.0
value: sceneEnvironment.fog.density
onValueChanged: sceneEnvironment.fog.density = value
}
}
RowLayout {
Label {
text: "Color"
Layout.fillWidth: true
}
ColorPicker {
color: sceneEnvironment.fog.color
onColorChanged: sceneEnvironment.fog.color = color
}
}
// DEPTH FOG
CheckBox {
text: "Depth fog enabled"
checked: sceneEnvironment.fog.depthEnabled
onCheckedChanged: {
sceneEnvironment.fog.depthEnabled = checked
}
}
RowLayout {
Label {
text: "Near (" + sceneEnvironment.fog.depthNear.toFixed(2) + ") / Far (" + sceneEnvironment.fog.depthFar.toFixed(2) + ")"
}
RangeSlider {
id: valDepth
focusPolicy: Qt.NoFocus
Layout.fillWidth: true
from: -1000.0
to: 1000.0
first.value: sceneEnvironment.fog.depthNear
second.value: sceneEnvironment.fog.depthFar
first.onValueChanged: sceneEnvironment.fog.depthNear = first.value
second.onValueChanged: sceneEnvironment.fog.depthFar = second.value
}
}
RowLayout {
Label {
text: "Curve (" + sceneEnvironment.fog.depthCurve.toFixed(2) + ")"
}
Slider {
id: valDepthCurve
focusPolicy: Qt.NoFocus
Layout.fillWidth: true
from: 0.0
to: 1.0
value: sceneEnvironment.fog.depthCurve
onValueChanged: sceneEnvironment.fog.depthCurve = value
}
}
// HEIGHT FOG
CheckBox {
text: "Height fog enabled"
checked: sceneEnvironment.fog.heightEnabled
onCheckedChanged: {
sceneEnvironment.fog.heightEnabled = checked
}
}
RowLayout {
Label {
text: "Least Intense Y (" + sceneEnvironment.fog.leastIntenseY.toFixed(2) + ")"
}
Slider {
id: valHeightMin
focusPolicy: Qt.NoFocus
Layout.fillWidth: true
from: -1000.0
to: 1000.0
value: sceneEnvironment.fog.leastIntenseY
onValueChanged: sceneEnvironment.fog.leastIntenseY = value
}
}
RowLayout {
Label {
text: "Most Intense Y (" + sceneEnvironment.fog.mostIntenseY.toFixed(2) + ")"
}
Slider {
id: valHeightMax
focusPolicy: Qt.NoFocus
Layout.fillWidth: true
from: -1000.0
to: 1000.0
value: sceneEnvironment.fog.mostIntenseY
onValueChanged: sceneEnvironment.fog.mostIntenseY = value
}
}
RowLayout {
Label {
text: "Curve (" + sceneEnvironment.fog.heightCurve.toFixed(2) + ")"
}
Slider {
id: valHeightCurve
focusPolicy: Qt.NoFocus
Layout.fillWidth: true
from: 0.0
to: 100.0
value: sceneEnvironment.fog.heightCurve
onValueChanged: sceneEnvironment.fog.heightCurve = value
}
}
// TRANSMISSION
CheckBox {
text: "Light transmission enabled"
checked: sceneEnvironment.fog.transmitEnabled
onCheckedChanged: {
sceneEnvironment.fog.transmitEnabled = checked
}
}
RowLayout {
Label {
text: "Curve (" + sceneEnvironment.fog.transmitCurve.toFixed(2) + ")"
}
Slider {
id: valTransmitCurve
focusPolicy: Qt.NoFocus
Layout.fillWidth: true
from: 0.0
to: 100.0
value: sceneEnvironment.fog.transmitCurve
onValueChanged: sceneEnvironment.fog.transmitCurve = value
}
}
Button {
text: "Reset to Defaults"
onClicked: {
sceneEnvironment.fog.enabled = false
sceneEnvironment.fog.depthEnabled = false
sceneEnvironment.fog.heightEnabled = false
sceneEnvironment.fog.transmitEnabled = false
sceneEnvironment.fog.density = 1.0;
sceneEnvironment.fog.color = Qt.rgba(0.5, 0.6, 0.7, 1.0);
sceneEnvironment.fog.depthNear = 10.0;
sceneEnvironment.fog.depthFar = 1000.0;
sceneEnvironment.fog.depthCurve = 1.0;
sceneEnvironment.fog.leastIntenseY = 10.0;
sceneEnvironment.fog.mostIntenseY = 0.0;
sceneEnvironment.fog.heightCurve = 1.0;
sceneEnvironment.fog.transmitCurve = 1.0;
}
}
}
// GLOW
SectionLayout {
id: glowSection
title: "Glow"
CheckBox {
text: "Enable Glow"
checked: sceneEnvironment.glowEnabled
onCheckedChanged: {
sceneEnvironment.glowEnabled = checked
}
}
CheckBox {
text: "High Quality Mode"
checked: sceneEnvironment.glowQualityHigh
onCheckedChanged: {
sceneEnvironment.glowQualityHigh = checked
}
}
CheckBox {
text: "Use Bicubic Upscale"
checked: sceneEnvironment.glowUseBicubicUpscale
onCheckedChanged: {
sceneEnvironment.glowUseBicubicUpscale = checked
}
}
RowLayout {
Label {
text: "Strength (" + (sceneEnvironment.glowStrength).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 2.0
value: sceneEnvironment.glowStrength
onValueChanged:
sceneEnvironment.glowStrength = value
}
}
RowLayout {
Label {
text: "Intensity (" + (sceneEnvironment.glowIntensity).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 2.0
value: sceneEnvironment.glowIntensity
onValueChanged:
sceneEnvironment.glowIntensity = value
}
}
RowLayout {
Label {
text: "Bloom (" + (sceneEnvironment.glowBloom).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.glowBloom
onValueChanged:
sceneEnvironment.glowBloom = value
}
}
RowLayout {
Label {
text: "HDR Upper Threshold (" + (sceneEnvironment.glowHDRMaximumValue).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 256.0
value: sceneEnvironment.glowHDRMaximumValue
onValueChanged:
sceneEnvironment.glowHDRMaximumValue = value
}
}
RowLayout {
Label {
text: "HDR Lower Threshold (" + (sceneEnvironment.glowHDRMinimumValue).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 4.0
value: sceneEnvironment.glowHDRMinimumValue
onValueChanged:
sceneEnvironment.glowHDRMinimumValue = value
}
}
RowLayout {
Label {
text: "HDR Scale (" + (sceneEnvironment.glowHDRScale).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 4.0
value: sceneEnvironment.glowHDRScale
onValueChanged:
sceneEnvironment.glowHDRScale = value
}
}
RowLayout {
Label {
text: "Blend Mode"
Layout.fillWidth: true
}
ComboBox {
id: glowBlendModeComboBox
textRole: "text"
valueRole: "value"
implicitContentWidthPolicy: ComboBox.WidestText
onActivated: sceneEnvironment.glowBlendMode = currentValue
Component.onCompleted: glowBlendModeComboBox.currentIndex = glowBlendModeComboBox.indexOfValue(sceneEnvironment.glowBlendMode)
model: [
{ value: ExtendedSceneEnvironment.GlowBlendMode.Additive, text: "Additive"},
{ value: ExtendedSceneEnvironment.GlowBlendMode.Screen, text: "Screen"},
{ value: ExtendedSceneEnvironment.GlowBlendMode.SoftLight, text: "Softlight"},
{ value: ExtendedSceneEnvironment.GlowBlendMode.Replace, text: "Replace"}
]
}
}
RowLayout {
id: glowLevelSettings
Label {
text: "Glow Level"
Layout.fillWidth: true
}
function updateGlowLevels(value, enable) {
if (enable)
sceneEnvironment.glowLevel |= value
else
sceneEnvironment.glowLevel &= ~value
}
ColumnLayout {
id: glowLevelCheckBoxes
function isChecked(flag) { return ((sceneEnvironment.glowLevel & flag) === flag) }
CheckBox {
text: qsTr("One")
checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.One)
onCheckStateChanged: {
glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.One, checkState === Qt.Checked)
}
}
CheckBox {
text: qsTr("Two")
checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Two)
onCheckStateChanged: {
glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Two, checkState === Qt.Checked)
}
}
CheckBox {
text: qsTr("Three")
checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Three)
onCheckStateChanged: {
glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Three, checkState === Qt.Checked)
}
}
CheckBox {
text: qsTr("Four")
checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Four)
onCheckStateChanged: {
glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Four, checkState === Qt.Checked)
}
}
CheckBox {
text: qsTr("Five")
checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Five)
onCheckStateChanged: {
glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Five, checkState === Qt.Checked)
}
}
CheckBox {
text: qsTr("Six")
checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Six)
onCheckStateChanged: {
glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Six, checkState === Qt.Checked)
}
}
CheckBox {
text: qsTr("Seven")
checked: glowLevelCheckBoxes.isChecked(ExtendedSceneEnvironment.GlowLevel.Seven)
onCheckStateChanged: {
glowLevelSettings.updateGlowLevels(ExtendedSceneEnvironment.GlowLevel.Seven, checkState === Qt.Checked)
}
}
}
}
Button {
text: "Reset to Defaults"
onClicked: {
sceneEnvironment.glowQualityHigh = false
sceneEnvironment.glowUseBicubicUpscale = false
sceneEnvironment.glowStrength = 1.0
sceneEnvironment.glowIntensity = 0.8
sceneEnvironment.glowBloom = 0.0
sceneEnvironment.glowBlendMode = 2
sceneEnvironment.glowHDRMaximumValue = 12.0
sceneEnvironment.glowHDRScale = 2.0
sceneEnvironment.glowHDRMinimumValue = 1.0
sceneEnvironment.glowLevel = 1
}
}
}
// TONEMAPPING
SectionLayout {
id: tonemappingSection
title: "Tonemapping"
RowLayout {
Label {
text: "Tonemapping Mode"
Layout.fillWidth: true
}
ComboBox {
id: tonemappingModeComboBox
textRole: "text"
valueRole: "value"
implicitContentWidthPolicy: ComboBox.WidestText
onActivated: sceneEnvironment.tonemapMode = currentValue
Component.onCompleted: tonemappingModeComboBox.currentIndex = tonemappingModeComboBox.indexOfValue(sceneEnvironment.tonemapMode)
model: [
{ value: SceneEnvironment.TonemapModeNone, text: "None"},
{ value: SceneEnvironment.TonemapModeAces, text: "ACES"},
{ value: SceneEnvironment.TonemapModeFilmic, text: "Filmic"},
{ value: SceneEnvironment.TonemapModeHejlDawson, text: "HejlDawson"},
{ value: SceneEnvironment.TonemapModeLinear, text: "Linear"}
]
}
}
RowLayout {
Label {
text: "Exposure (" + (sceneEnvironment.exposure).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 10.0
value: sceneEnvironment.exposure
onValueChanged:
sceneEnvironment.exposure = value
}
}
RowLayout {
Label {
text: "White Point (" + (sceneEnvironment.whitePoint).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.whitePoint
onValueChanged:
sceneEnvironment.whitePoint = value
}
}
RowLayout {
Label {
text: "Sharpness Amount (" + (sceneEnvironment.sharpnessAmount).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.sharpnessAmount
onValueChanged:
sceneEnvironment.sharpnessAmount = value
}
}
CheckBox {
text: "Enable Dithering"
checked: sceneEnvironment.ditheringEnabled
onCheckedChanged: {
sceneEnvironment.ditheringEnabled = checked
}
}
Button {
text: "Reset to Defaults"
onClicked: {
sceneEnvironment.tonemapMode = SceneEnvironment.TonemapModeLinear
sceneEnvironment.exposure = 1.0
sceneEnvironment.whitePoint = 1.0
sceneEnvironment.sharpnessAmount = 0.0
sceneEnvironment.ditheringEnabled = false
}
}
}
// ADJUSTMENT
SectionLayout {
id: adjustmentsSection
title: "Adjustments"
CheckBox {
text: "Enable Color Adjustments"
checked: sceneEnvironment.colorAdjustmentsEnabled
onCheckedChanged: {
sceneEnvironment.colorAdjustmentsEnabled = checked
}
}
RowLayout {
Label {
text: "Brightness (" + (sceneEnvironment.adjustmentBrightness).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.01
to: 8.0
stepSize: 0.01
value: sceneEnvironment.adjustmentBrightness
onValueChanged:
sceneEnvironment.adjustmentBrightness = value
}
}
RowLayout {
Label {
text: "Contrast (" + (sceneEnvironment.adjustmentContrast).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.01
to: 8.0
stepSize: 0.01
value: sceneEnvironment.adjustmentContrast
onValueChanged:
sceneEnvironment.adjustmentContrast = value
}
}
RowLayout {
Label {
text: "Saturation (" + (sceneEnvironment.adjustmentSaturation).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.01
to: 8.0
stepSize: 0.01
value: sceneEnvironment.adjustmentSaturation
onValueChanged:
sceneEnvironment.adjustmentSaturation = value
}
}
Button {
text: "Reset to Defaults"
onClicked: {
//sceneEnvironment.bcsAdjustments = Qt.vector3d(1.0, 1.0, 1.0);
sceneEnvironment.adjustmentBrightness = 1.0
sceneEnvironment.adjustmentContrast = 1.0
sceneEnvironment.adjustmentSaturation = 1.0
}
}
}
// COLORGRADING
SectionLayout {
id: colorGradingSection
title: "Color Grading"
CheckBox {
text: "Enable"
checked: sceneEnvironment.lutEnabled
onCheckedChanged: {
sceneEnvironment.lutEnabled = checked
}
}
RowLayout {
Label {
text: "Alpha Filtering (" + (sceneEnvironment.lutFilterAlpha).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.lutFilterAlpha
onValueChanged:
sceneEnvironment.lutFilterAlpha = value
}
}
RowLayout {
Label {
text: "Look Up Texture (LUT)"
Layout.fillWidth: true
}
ComboBox {
id: lutSourceTextureComboBox
textRole: "text"
valueRole: "value"
implicitContentWidthPolicy: ComboBox.WidestText
onActivated: lutTexture.source = currentValue
Component.onCompleted: lutSourceTextureComboBox.currentIndex = lutSourceTextureComboBox.indexOfValue(lutTexture.source)
model: [
{ value: Qt.url("qrc:/luts/grayscale.png"), text: "Greyscale"},
{ value: Qt.url("qrc:/luts/identity.png"), text: "Identity"},
{ value: Qt.url("qrc:/luts/inverted.png"), text: "Inverted"}
]
}
}
Button {
text: "Reset to Defaults"
onClicked: {
sceneEnvironment.lutFilterAlpha = 1.0;
lutTexture.source = Qt.url("qrc:/luts/identity.png");
}
}
}
// VIGNETTE
SectionLayout {
id: vignetteSection
title: "Vignette"
CheckBox {
text: "Enable"
checked: sceneEnvironment.vignetteEnabled
onCheckedChanged: {
sceneEnvironment.vignetteEnabled = checked
}
}
RowLayout {
Label {
text: "Vignette Strength(" + (sceneEnvironment.vignetteStrength).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 15.0
value: sceneEnvironment.vignetteStrength
onValueChanged:
sceneEnvironment.vignetteStrength = value
}
}
RowLayout {
Label {
text: "Vignette Color"
Layout.fillWidth: true
}
ColorPicker {
color: sceneEnvironment.vignetteColor
onColorChanged:
sceneEnvironment.vignetteColor = color
}
}
RowLayout {
Label {
text: "Vignette Radius(" + (sceneEnvironment.vignetteRadius).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 5.0
value: sceneEnvironment.vignetteRadius
onValueChanged:
sceneEnvironment.vignetteRadius = value
}
}
Button {
text: "Reset to Defaults"
onClicked: {
sceneEnvironment.vignetteStrength = 15.0
sceneEnvironment.vignetteColor = Qt.rgba(0.5, 0.5, 0.5, 1.0)
sceneEnvironment.vignetteRadius = 0.35
}
}
}
// LENSFLARE
SectionLayout {
id: lensFlareSection
title: "Lens Flare"
CheckBox {
text: "Enable"
checked: sceneEnvironment.lensFlareEnabled
onCheckedChanged: {
sceneEnvironment.lensFlareEnabled = checked
}
}
RowLayout {
Label {
text: "Bloom Scale(" + (sceneEnvironment.lensFlareBloomScale).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 20.0
value: sceneEnvironment.lensFlareBloomScale
onValueChanged:
sceneEnvironment.lensFlareBloomScale = value
}
}
RowLayout {
Label {
text: "Bloom Bias(" + (sceneEnvironment.lensFlareBloomBias).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 10.0
value: sceneEnvironment.lensFlareBloomBias
onValueChanged:
sceneEnvironment.lensFlareBloomBias = value
}
}
RowLayout {
Label {
text: "Ghost Dispersal(" + (sceneEnvironment.lensFlareGhostDispersal).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.lensFlareGhostDispersal
onValueChanged:
sceneEnvironment.lensFlareGhostDispersal = value
}
}
RowLayout {
Label {
text: "Ghost Count(" + (sceneEnvironment.lensFlareGhostCount) + ")"
Layout.fillWidth: true
}
Slider {
from: 0
to: 20
stepSize: 1
value: sceneEnvironment.lensFlareGhostCount
onValueChanged:
sceneEnvironment.lensFlareGhostCount = value
}
}
RowLayout {
Label {
text: "Halo Width(" + (sceneEnvironment.lensFlareHaloWidth).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.lensFlareHaloWidth
onValueChanged:
sceneEnvironment.lensFlareHaloWidth = value
}
}
RowLayout {
Label {
text: "Stretch Aspect(" + (sceneEnvironment.lensFlareStretchToAspect).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 1.0
value: sceneEnvironment.lensFlareStretchToAspect
onValueChanged:
sceneEnvironment.lensFlareStretchToAspect = value
}
}
RowLayout {
Label {
text: "Distortion(" + (sceneEnvironment.lensFlareDistortion).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 20.0
value: sceneEnvironment.lensFlareDistortion
onValueChanged:
sceneEnvironment.lensFlareDistortion = value
}
}
RowLayout {
Label {
text: "Blur Amount(" + (sceneEnvironment.lensFlareBlurAmount).toFixed(2) + ")"
Layout.fillWidth: true
}
Slider {
from: 0.0
to: 50.0
value: sceneEnvironment.lensFlareBlurAmount
onValueChanged:
sceneEnvironment.lensFlareBlurAmount = value
}
}
CheckBox {
text: "Apply Lens Dirt"
checked: sceneEnvironment.lensFlareApplyDirtTexture
onCheckedChanged: {
sceneEnvironment.lensFlareApplyDirtTexture = checked
}
}
CheckBox {
text: "Apply Starburst"
checked: sceneEnvironment.lensFlareApplyStarburstTexture
onCheckedChanged: {
sceneEnvironment.lensFlareApplyStarburstTexture = checked
}
}
Button {
text: "Reset to Defaults"
onClicked: {
sceneEnvironment.lensFlareBloomScale = 10
sceneEnvironment.lensFlareBloomBias = 2.75
sceneEnvironment.lensFlareGhostDispersal = 0.5
sceneEnvironment.lensFlareGhostCount = 4
sceneEnvironment.lensFlareHaloWidth = 0.25
sceneEnvironment.lensFlareStretchToAspect = 0.5
sceneEnvironment.lensFlareDistortion = 5
sceneEnvironment.lensFlareBlurAmount = 3
sceneEnvironment.lensFlareApplyDirtTexture = true
sceneEnvironment.lensFlareApplyStarburstTexture = true
}
}
}
}
}
}