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QOpenGLShaderProgram
(QObject *)
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~QOpenGLShaderProgram
()
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addCacheableShaderFromSourceCode
(QOpenGLShader::ShaderType, const char *) : bool
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addCacheableShaderFromSourceCode
(QOpenGLShader::ShaderType, const QByteArray &) : bool
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addCacheableShaderFromSourceCode
(QOpenGLShader::ShaderType, const QString &) : bool
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addCacheableShaderFromSourceFile
(QOpenGLShader::ShaderType, const QString &) : bool
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addShader
(QOpenGLShader *) : bool
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addShaderFromSourceCode
(QOpenGLShader::ShaderType, const char *) : bool
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addShaderFromSourceCode
(QOpenGLShader::ShaderType, const QByteArray &) : bool
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addShaderFromSourceCode
(QOpenGLShader::ShaderType, const QString &) : bool
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addShaderFromSourceFile
(QOpenGLShader::ShaderType, const QString &) : bool
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attributeLocation
(const char *) const : int
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attributeLocation
(const QByteArray &) const : int
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attributeLocation
(const QString &) const : int
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bind
() : bool
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bindAttributeLocation
(const char *, int)
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bindAttributeLocation
(const QByteArray &, int)
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bindAttributeLocation
(const QString &, int)
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bindableObjectName
() : QBindable<QString>
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blockSignals
(bool) : bool
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childEvent
(QChildEvent *)
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children
() const : const QObjectList &
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connect
(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType) : QMetaObject::Connection
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connect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType) : QMetaObject::Connection
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connect
(const QObject *, const char *, const char *, Qt::ConnectionType) const : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction, Qt::ConnectionType) : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction, Functor) : QMetaObject::Connection
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connect
(const QObject *, PointerToMemberFunction, const QObject *, Functor, Qt::ConnectionType) : QMetaObject::Connection
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connectNotify
(const QMetaMethod &)
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create
() : bool
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customEvent
(QEvent *)
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defaultInnerTessellationLevels
() const : QList<float>
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defaultOuterTessellationLevels
() const : QList<float>
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deleteLater
()
-
destroyed
(QObject *)
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disableAttributeArray
(int)
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disableAttributeArray
(const char *)
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disconnect
(const QObject *, const char *, const QObject *, const char *) : bool
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disconnect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
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disconnect
(const char *, const QObject *, const char *) const : bool
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disconnect
(const QObject *, const char *) const : bool
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disconnect
(const QMetaObject::Connection &) : bool
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disconnect
(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction) : bool
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disconnectNotify
(const QMetaMethod &)
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dumpObjectInfo
() const
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dumpObjectTree
() const
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dynamicPropertyNames
() const : QList<QByteArray>
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enableAttributeArray
(int)
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enableAttributeArray
(const char *)
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event
(QEvent *) : bool
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eventFilter
(QObject *, QEvent *) : bool
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findChild
(const QString &, Qt::FindChildOptions) const : T
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findChildren
(const QString &, Qt::FindChildOptions) const : QList<T>
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findChildren
(Qt::FindChildOptions) const : QList<T>
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findChildren
(const QRegularExpression &, Qt::FindChildOptions) const : QList<T>
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hasOpenGLShaderPrograms
(QOpenGLContext *) : bool
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inherits
(const char *) const : bool
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installEventFilter
(QObject *)
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isLinked
() const : bool
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isQuickItemType
() const : bool
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isSignalConnected
(const QMetaMethod &) const : bool
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isWidgetType
() const : bool
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isWindowType
() const : bool
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killTimer
(int)
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link
() : bool
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log
() const : QString
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maxGeometryOutputVertices
() const : int
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metaObject
() const : const QMetaObject *
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moveToThread
(QThread *)
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objectName
() const : QString
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objectNameChanged
(const QString &)
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parent
() const : QObject *
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patchVertexCount
() const : int
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programId
() const : GLuint
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property
(const char *) const : QVariant
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receivers
(const char *) const : int
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release
()
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removeAllShaders
()
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removeEventFilter
(QObject *)
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removeShader
(QOpenGLShader *)
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sender
() const : QObject *
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senderSignalIndex
() const : int
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setAttributeArray
(int, const GLfloat *, int, int)
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setAttributeArray
(int, const QVector2D *, int)
-
setAttributeArray
(int, const QVector3D *, int)
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setAttributeArray
(int, const QVector4D *, int)
-
setAttributeArray
(int, GLenum, const void *, int, int)
-
setAttributeArray
(const char *, const GLfloat *, int, int)
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setAttributeArray
(const char *, const QVector2D *, int)
-
setAttributeArray
(const char *, const QVector3D *, int)
-
setAttributeArray
(const char *, const QVector4D *, int)
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setAttributeArray
(const char *, GLenum, const void *, int, int)
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setAttributeBuffer
(int, GLenum, int, int, int)
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setAttributeBuffer
(const char *, GLenum, int, int, int)
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setAttributeValue
(int, GLfloat)
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setAttributeValue
(int, GLfloat, GLfloat)
-
setAttributeValue
(int, GLfloat, GLfloat, GLfloat)
-
setAttributeValue
(int, GLfloat, GLfloat, GLfloat, GLfloat)
-
setAttributeValue
(int, const QVector2D &)
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setAttributeValue
(int, const QVector3D &)
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setAttributeValue
(int, const QVector4D &)
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setAttributeValue
(int, const QColor &)
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setAttributeValue
(int, const GLfloat *, int, int)
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setAttributeValue
(const char *, GLfloat)
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setAttributeValue
(const char *, GLfloat, GLfloat)
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setAttributeValue
(const char *, GLfloat, GLfloat, GLfloat)
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setAttributeValue
(const char *, GLfloat, GLfloat, GLfloat, GLfloat)
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setAttributeValue
(const char *, const QVector2D &)
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setAttributeValue
(const char *, const QVector3D &)
-
setAttributeValue
(const char *, const QVector4D &)
-
setAttributeValue
(const char *, const QColor &)
-
setAttributeValue
(const char *, const GLfloat *, int, int)
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setDefaultInnerTessellationLevels
(const QList<float> &)
-
setDefaultOuterTessellationLevels
(const QList<float> &)
-
setObjectName
(const QString &)
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setObjectName
(QAnyStringView)
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setParent
(QObject *)
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setPatchVertexCount
(int)
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setProperty
(const char *, const QVariant &) : bool
-
setUniformValue
(int, GLfloat)
-
setUniformValue
(int, GLint)
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setUniformValue
(const char *, const QColor &)
-
setUniformValue
(const char *, const QPoint &)
-
setUniformValue
(const char *, const QPointF &)
-
setUniformValue
(const char *, const QSize &)
-
setUniformValue
(const char *, const QSizeF &)
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setUniformValue
(const char *, const QMatrix2x2 &)
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setUniformValue
(const char *, const QMatrix2x3 &)
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setUniformValue
(const char *, const QMatrix2x4 &)
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setUniformValue
(const char *, const QMatrix3x2 &)
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setUniformValue
(const char *, const QMatrix3x3 &)
-
setUniformValue
(const char *, const QMatrix3x4 &)
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setUniformValue
(const char *, const QMatrix4x2 &)
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setUniformValue
(const char *, const QMatrix4x3 &)
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setUniformValue
(const char *, const QMatrix4x4 &)
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setUniformValue
(const char *, const GLfloat [2][2])
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setUniformValue
(const char *, const GLfloat [3][3])
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setUniformValue
(const char *, const GLfloat [4][4])
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setUniformValue
(const char *, const QTransform &)
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setUniformValue
(int, GLuint)
-
setUniformValue
(int, GLfloat, GLfloat)
-
setUniformValue
(int, GLfloat, GLfloat, GLfloat)
-
setUniformValue
(int, GLfloat, GLfloat, GLfloat, GLfloat)
-
setUniformValue
(int, const QVector2D &)
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setUniformValue
(int, const QVector3D &)
-
setUniformValue
(int, const QVector4D &)
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setUniformValue
(int, const QColor &)
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setUniformValue
(int, const QPoint &)
-
setUniformValue
(int, const QPointF &)
-
setUniformValue
(int, const QSize &)
-
setUniformValue
(int, const QSizeF &)
-
setUniformValue
(int, const QMatrix2x2 &)
-
setUniformValue
(int, const QMatrix2x3 &)
-
setUniformValue
(int, const QMatrix2x4 &)
-
setUniformValue
(int, const QMatrix3x2 &)
-
setUniformValue
(int, const QMatrix3x3 &)
-
setUniformValue
(int, const QMatrix3x4 &)
-
setUniformValue
(int, const QMatrix4x2 &)
-
setUniformValue
(int, const QMatrix4x3 &)
-
setUniformValue
(int, const QMatrix4x4 &)
-
setUniformValue
(int, const GLfloat [2][2])
-
setUniformValue
(int, const GLfloat [3][3])
-
setUniformValue
(int, const GLfloat [4][4])
-
setUniformValue
(int, const QTransform &)
-
setUniformValue
(const char *, GLfloat)
-
setUniformValue
(const char *, GLint)
-
setUniformValue
(const char *, GLuint)
-
setUniformValue
(const char *, GLfloat, GLfloat)
-
setUniformValue
(const char *, GLfloat, GLfloat, GLfloat)
-
setUniformValue
(const char *, GLfloat, GLfloat, GLfloat, GLfloat)
-
setUniformValue
(const char *, const QVector2D &)
-
setUniformValue
(const char *, const QVector3D &)
-
setUniformValue
(const char *, const QVector4D &)
-
setUniformValueArray
(int, const GLfloat *, int, int)
-
setUniformValueArray
(int, const GLint *, int)
-
setUniformValueArray
(int, const GLuint *, int)
-
setUniformValueArray
(int, const QVector2D *, int)
-
setUniformValueArray
(int, const QVector3D *, int)
-
setUniformValueArray
(int, const QVector4D *, int)
-
setUniformValueArray
(int, const QMatrix2x2 *, int)
-
setUniformValueArray
(int, const QMatrix2x3 *, int)
-
setUniformValueArray
(int, const QMatrix2x4 *, int)
-
setUniformValueArray
(int, const QMatrix3x2 *, int)
-
setUniformValueArray
(int, const QMatrix3x3 *, int)
-
setUniformValueArray
(int, const QMatrix3x4 *, int)
-
setUniformValueArray
(int, const QMatrix4x2 *, int)
-
setUniformValueArray
(int, const QMatrix4x3 *, int)
-
setUniformValueArray
(int, const QMatrix4x4 *, int)
-
setUniformValueArray
(const char *, const GLfloat *, int, int)
-
setUniformValueArray
(const char *, const GLint *, int)
-
setUniformValueArray
(const char *, const GLuint *, int)
-
setUniformValueArray
(const char *, const QVector2D *, int)
-
setUniformValueArray
(const char *, const QVector3D *, int)
-
setUniformValueArray
(const char *, const QVector4D *, int)
-
setUniformValueArray
(const char *, const QMatrix2x2 *, int)
-
setUniformValueArray
(const char *, const QMatrix2x3 *, int)
-
setUniformValueArray
(const char *, const QMatrix2x4 *, int)
-
setUniformValueArray
(const char *, const QMatrix3x2 *, int)
-
setUniformValueArray
(const char *, const QMatrix3x3 *, int)
-
setUniformValueArray
(const char *, const QMatrix3x4 *, int)
-
setUniformValueArray
(const char *, const QMatrix4x2 *, int)
-
setUniformValueArray
(const char *, const QMatrix4x3 *, int)
-
setUniformValueArray
(const char *, const QMatrix4x4 *, int)
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shaders
() const : QList<QOpenGLShader *>
-
signalsBlocked
() const : bool
-
startTimer
(int, Qt::TimerType) : int
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startTimer
(std::chrono::milliseconds, Qt::TimerType) : int
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staticMetaObject
:
-
thread
() const : QThread *
-
timerEvent
(QTimerEvent *)
-
tr
(const char *, const char *, int) : QString
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uniformLocation
(const char *) const : int
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uniformLocation
(const QByteArray &) const : int
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uniformLocation
(const QString &) const : int
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