Specifies how to manually animate along a path. 更多...
import 语句: | import QtQuick |
PathInterpolator provides
x
,
y
,和
angle
information for a particular
progress
along a path.
In the following example, we animate a green rectangle along a bezier path.
import QtQuick 2.0 Rectangle { width: 400 height: 400 PathInterpolator { id: motionPath path: Path { startX: 0; startY: 0 PathCubic { x: 350; y: 350 control1X: 350; control1Y: 0 control2X: 0; control2Y: 350 } } NumberAnimation on progress { from: 0; to: 1; duration: 2000 } } Rectangle { width: 50; height: 50 color: "green" //bind our attributes to follow the path as progress changes x: motionPath.x y: motionPath.y rotation: motionPath.angle } }
[read-only] x : real |
[read-only] y : real |
These properties hold the position of the path at progress .
[read-only] angle : real |
This property holds the angle of the path tangent at progress .
Angles are reported clockwise, with zero degrees at the 3 o'clock position.
path : 路径 |
This property holds the path to interpolate.
For more information on defining a path see the 路径 文档编制。
progress : real |
This property holds the current progress along the path.
Typical usage of PathInterpolator is to set the progress (often via a NumberAnimation ), and read the corresponding values for x, y, and angle (often via bindings to these values).
Progress ranges from 0.0 to 1.0.