Enables or disables entire subtrees of frame graph nodes. 更多...
import 语句: | import Qt3D.Render 2.5 |
实例化: | QSubtreeEnabler |
继承: | FrameGraphNode |
While FrameGraphNodes can be individually enabled and disabled via the
被启用
property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.
For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.
RenderSurfaceSelector { ClearBuffers { Viewport { CameraSelector {} } } SubtreeEnabler { enabled: showDebugView Viewport { CameraSelector { RenderPassFilter {} } } } }
SubtreeEnabler is enabled by default.
enablement : enumeration |
控制子树启用是持久还是瞬时。
常量 | 描述 |
---|---|
Persistent
|
The value of enabled is persistent. This is the default. |
SingleShot
|
The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed. |
void requestUpdate () |
Requests that the subtree be enabled.
A conveninence method intended to be used with
SingleShot
enablement.