Select entities which are within a distance threshold of a target entity. 更多...
| import 语句: | import Qt3D.Render 2.5 |
| 实例化: | QProximityFilter |
| 继承: | FrameGraphNode |
A ProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
import Qt3DRender 2.10
...
RenderSetting {
Viewport {
CameraSelector {
camera: mainCamera
ProximityFilter {
entity: mainCamera
distanceThreshold: 50 // select entities within 50m metre radius of mainCamera
}
}
}
}
|
distanceThreshold : real |
Holds the distance to the target entity above which entities are filtered out.
|
entity : Entity |
Holds the entity against which we should compare the distance to.