Encapsulate an environment light object in a Qt 3D scene. 更多...
import 语句: | import Qt3D.Render 2.5 |
实例化: | QEnvironmentLight |
EnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.
There are a variety of tools that can be used to produce the cubemaps needed by EnvironmentLight. Some examples include
HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.
irradiance : Texture |
Holds the current environment irradiance map texture.
By default, the environment irradiance texture is null.
注意: The exact meaning and use of this property is up to the material implementation.
specular : Texture |
Holds the current environment specular map texture.
By default, the environment specular texture is null.
注意: The exact meaning and use of this property is up to the material implementation.