Encapsulates the necessary information to create an OpenGL texture image. 更多...
| import 语句: | import Qt3D.Render 2.5 |
| 实例化: | QAbstractTextureImage |
| 继承: | Node |
| 继承者: | TextureImage |
|
face : enumeration |
Holds the cube map face of the texture image.
| 常量 | 描述 |
|---|---|
CubeMapPositiveX
|
0x8515 GL_TEXTURE_CUBE_MAP_POSITIVE_X |
CubeMapNegativeX
|
0x8516 GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
CubeMapPositiveY
|
0x8517 GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
CubeMapNegativeY
|
0x8518 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
CubeMapPositiveZ
|
0x8519 GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
CubeMapNegativeZ
|
0x851A GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
注意: The cube map face has a meaning only for TargetCubeMap and TargetCubeMapArray .
|
layer : int |
Holds the layer of the texture image.
|
mipLevel : int |
Holds the mipmap level of the texture image.