基于记事本应用程序的 Qt Widgets 教程。
In this topic, we teach basic Qt knowledge by implementing a simple Notepad application using C++ and the Qt Widgets module. The application is a small text editor which allows you to create a text file, save it, print it, or reopen and edit it again. You can also set the font to be used.
 
					You can find the final Notepad source files in the qtdoc repository in the tutorials/notepad directory. You can either fetch the Qt 5 sources from Qt Project or install them as part of Qt 5. The application is also available in the example list of Qt Creator's Welcome mode.
Setting up a new project in Qt Creator is aided by a wizard that guides you step-by-step through the project creation process. The wizard prompts you to enter the settings needed for that particular type of project and creates the project for you.
 
					To create the Notepad project, select File > New File or Project > 应用程序 > Qt Widgets Application > Choose , and follow the instructions of the wizard. In the Class Information dialog, type Notepad as the class name and select QMainWindow as the base class.
 
					Qt Widgets Application wizard creates a project that contains a main source file and a set of files that specify a user interface (Notepad widget):
The .cpp, .h, and .ui files come with the necessary boiler plate code for you to be able to build and run the project. The .pro file is complete. We will take a closer look at the file contents in the following sections.
了解更多
| 关于 | Here | 
|---|---|
| 使用 Qt Creator | Qt Creator | 
| 采用 Qt Creator 创建其它类型的应用程序 | Qt Creator 教程 | 
The wizard generates the following code in the main.cpp file:
#include "notepad.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication EditorApp(argc, argv); Notepad Editor; Editor.show(); return EditorApp.exec(); }
We will go through the code line by line. The following lines include the header files for the Notepad widget and QApplication . All Qt classes have a header file named after them.
#include "notepad.h" #include <QApplication>
The following line defines the main function that is the entry point for all C and C++ based applications:
int main(int argc, char *argv[])
						The following line creates a
						
							QApplication
						
						object. This object manages application-wide resources and is necessary to run any Qt program that uses Qt Widgets. It constructs an application object with
						
argc
						
						command line arguments run in
						
argv
						
						. (For GUI applications that do not use Qt Widgets, you can use
						
							QGuiApplication
						
						instead.)
					
    QApplication EditorApp(argc, argv);
					
					
						The following line creates the Notepad object. This is the object for which the wizard created the class and the UI file. The user interface contains visual elements that are called
						
widgets
						
						in Qt. Examples of widgets are text edits, scroll bars, labels, and radio buttons. A widget can also be a container for other widgets; a dialog or a main application window, for example.
					
    Notepad Editor;
					
					The following line shows the Notepad widget on the screen in its own window. Widgets can also function as containers. An example of this is QMainWindow which often contains several types of widgets. Widgets are not visible by default; the function show() makes the widget visible.
    Editor.show();
					
					The following line makes the QApplication enter its event loop. When a Qt application is running, events are generated and sent to the widgets of the application. Examples of events are mouse presses and key strokes.
    return EditorApp.exec();
					
					了解更多
| 关于 | Here | 
|---|---|
| Widget 和窗口几何体 | 窗口和对话框 Widget | 
| 事件和事件处理 | 事件系统 | 
The wizard generates a user interface definition in XML format: notepad.ui. When you open the notepad.ui file in Qt Creator, it automatically opens in the integrated Qt Designer.
When you build the application, Qt Creator launches the Qt uic (用户界面编译器) that reads the .ui file and creates a corresponding C++ header file, ui_notepad.h.
The wizard creates an application that uses a QMainWindow . It has its own layout to which you can add a menu bar, dock widgets, toolbars, and a status bar. The center area can be occupied by any kind of widget. The wizard places the Notepad widget there.
To add widgets in Qt Designer:
The UI now looks as follows in Qt Designer:
 
					You can view the generated XML file in the code editor:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>Notepad</class>
 <widget class="QMainWindow" name="Notepad">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>800</width>
    <height>400</height>
   </rect>
  </property>
  <property name="windowTitle">
   <string>Notepad</string>
  </property>
  <widget class="QWidget" name="centralWidget">
   <layout class="QVBoxLayout" name="verticalLayout">
    <item>
     <widget class="QTextEdit" name="textEdit"/>
    </item>
   </layout>
  </widget>
  <widget class="QMenuBar" name="menuBar">
    ...
					
					The following line contains the XML declaration, which specifies the XML version and character encoding used in the document:
<?xml version="1.0" encoding="UTF-8"?>
						The rest of the file specifies an
						
ui
						
						element that defines a Notepad widget:
					
<ui version="4.0">
The UI file is used together with the header and source file of the Notepad class. We will look at the rest of the UI file in the later sections.
The wizard generated a header file for the Notepad class that has the necessary #includes, a constructor, a destructor, and the Ui object. The file looks as follows:
#include <QMainWindow> namespace Ui { class Notepad; } class Notepad : public QMainWindow { Q_OBJECT public: explicit Notepad(QWidget *parent = nullptr); ~Notepad(); private slots: void newDocument(); void open(); void save(); void saveAs(); void print(); void selectFont(); void setFontBold(bool bold); void setFontUnderline(bool underline); void setFontItalic(bool italic); void about(); private: Ui::Notepad *ui; QString currentFile; };
The following line includes QMainWindow that provides a main application window:
#include <QMainWindow>
					
					
						The following lines declare the Notepad class in the Ui namespace, which is the standard namespace for the UI classes generated from .ui files by the
						
uic
						
						工具:
					
namespace Ui { class Notepad; }
						The class declaration contains the
						
Q_OBJECT
						
						macro. It must come first in the class definition, and declares our class as a
						
							QObject
						
						. Naturally, it must also inherit from
						
							QObject
						
						。
						
							QObject
						
						adds several abilities to a normal C++ class. Notably, the class name and slot names can be queried at runtime. It is also possible to query a slot's parameter types and invoke it.
					
class Notepad : public QMainWindow { Q_OBJECT
						The following lines declare a constructor that has a default argument called
						
parent
						
						. The value 0 indicates that the widget has no parent (it is a top-level widget).
					
public: explicit Notepad(QWidget *parent = nullptr);
The following line declares a virtual destructor to free the resources that were acquired by the object during its life-cycle. According to the C++ naming convention, destructors have the same name as the class they are associated with, prefixed with a tilde (~). In QObject , destructors are virtual to ensure that the destructors of derived classes are invoked properly when an object is deleted through a pointer-to-base-class.
    ~Notepad();
					
					The following lines declare a member variable which is a pointer to the Notepad UI class. A member variable is associated with a specific class, and accessible for all its methods.
private: Ui::Notepad *ui; QString currentFile;
The source file that the wizard generated for the Notepad class looks as follows:
#include "notepad.h" #include "ui_notepad.h" Notepad::Notepad(QWidget *parent) : QMainWindow(parent), ui(new Ui::Notepad) { ui->setupUi(this); connect(ui->actionNew, &QAction::triggered, this, &Notepad::newDocument); connect(ui->actionOpen, &QAction::triggered, this, &Notepad::open); connect(ui->actionSave, &QAction::triggered, this, &Notepad::save); connect(ui->actionSave_as, &QAction::triggered, this, &Notepad::saveAs); connect(ui->actionPrint, &QAction::triggered, this, &Notepad::print); connect(ui->actionExit, &QAction::triggered, this, &QWidget::close); #if QT_CONFIG(clipboard) connect(ui->textEdit, &QTextEdit::copyAvailable, ui->actionCopy, &QAction::setEnabled); connect(ui->actionCopy, &QAction::triggered, ui->textEdit, &QTextEdit::copy); connect(ui->actionCut, &QAction::triggered, ui->textEdit, &QTextEdit::cut); connect(ui->actionPaste, &QAction::triggered, ui->textEdit, &QTextEdit::paste); #endif connect(ui->textEdit, &QTextEdit::undoAvailable, ui->actionUndo, &QAction::setEnabled); connect(ui->actionUndo, &QAction::triggered, ui->textEdit, &QTextEdit::undo); connect(ui->textEdit, &QTextEdit::redoAvailable, ui->actionRedo, &QAction::setEnabled); connect(ui->actionRedo, &QAction::triggered, ui->textEdit, &QTextEdit::redo); connect(ui->actionFont, &QAction::triggered, this, &Notepad::selectFont); connect(ui->actionBold, &QAction::triggered, this, &Notepad::setFontBold); connect(ui->actionUnderline, &QAction::triggered, this, &Notepad::setFontUnderline); connect(ui->actionItalic, &QAction::triggered, this, &Notepad::setFontItalic); connect(ui->actionAbout, &QAction::triggered, this, &Notepad::about); // Disable menu actions for unavailable features #if !defined(QT_PRINTSUPPORT_LIB) || !QT_CONFIG(printer) ui->actionPrint->setEnabled(false); #endif #if !QT_CONFIG(clipboard) ui->actionCut->setEnabled(false); ui->actionCopy->setEnabled(false); ui->actionPaste->setEnabled(false); #endif } Notepad::~Notepad() { delete ui; } void Notepad::newDocument() { currentFile.clear(); ui->textEdit->setText(QString()); } void Notepad::open() { QString fileName = QFileDialog::getOpenFileName(this, "Open the file"); if (fileName.isEmpty()) return; QFile file(fileName); currentFile = fileName; if (!file.open(QIODevice::ReadOnly | QFile::Text)) { QMessageBox::warning(this, "Warning", "Cannot open file: " + file.errorString()); return; } setWindowTitle(fileName); QTextStream in(&file); QString text = in.readAll(); ui->textEdit->setText(text); file.close(); } void Notepad::save() { QString fileName; // If we don't have a filename from before, get one. if (currentFile.isEmpty()) { fileName = QFileDialog::getSaveFileName(this, "Save"); if (fileName.isEmpty()) return; currentFile = fileName; } else { fileName = currentFile; } QFile file(fileName); if (!file.open(QIODevice::WriteOnly | QFile::Text)) { QMessageBox::warning(this, "Warning", "Cannot save file: " + file.errorString()); return; } setWindowTitle(fileName); QTextStream out(&file); QString text = ui->textEdit->toPlainText(); out << text; file.close(); } void Notepad::saveAs() { QString fileName = QFileDialog::getSaveFileName(this, "Save as"); if (fileName.isEmpty()) return; QFile file(fileName); if (!file.open(QFile::WriteOnly | QFile::Text)) { QMessageBox::warning(this, "Warning", "Cannot save file: " + file.errorString()); return; } currentFile = fileName; setWindowTitle(fileName); QTextStream out(&file); QString text = ui->textEdit->toPlainText(); out << text; file.close(); } void Notepad::print() { #if defined(QT_PRINTSUPPORT_LIB) && QT_CONFIG(printer) QPrinter printDev; #if QT_CONFIG(printdialog) QPrintDialog dialog(&printDev, this); if (dialog.exec() == QDialog::Rejected) return; #endif // QT_CONFIG(printdialog) ui->textEdit->print(&printDev); #endif // QT_CONFIG(printer) } void Notepad::selectFont() { bool fontSelected; QFont font = QFontDialog::getFont(&fontSelected, this); if (fontSelected) ui->textEdit->setFont(font); }
						The following lines include the Notepad class header file that was generated by the wizard and the UI header file that was generated by the
						
uic
						
						工具:
					
#include "notepad.h" #include "ui_notepad.h"
						The following line defines the
						
Notepad
						
						构造函数:
					
Notepad::Notepad(QWidget *parent) :
The following line calls the QMainWindow constructor, which is the base class for the Notepad class:
    QMainWindow(parent),
					
					
						The following line creates the UI class instance and assigns it to the
						
ui
						
						member:
					
    ui(new Ui::Notepad)
					
					The following line sets up the UI:
    ui->setupUi(this);
					
					
						In the destructor, we delete the
						
ui
						
						:
					
Notepad::~Notepad() { delete ui; }
						The wizard generates the following project file,
						
notepad.pro
						
						, for us:
					
TEMPLATE = app
TARGET = notepad
QT += widgets
qtHaveModule(printsupport): QT += printsupport
requires(qtConfig(fontdialog))
SOURCES += \
    main.cpp\
    notepad.cpp
HEADERS += notepad.h
FORMS += notepad.ui
RESOURCES += \
    notepad.qrc
# install
target.path = $$[QT_INSTALL_EXAMPLES]/widgets/tutorials/notepad
INSTALLS += target
					
					
						The project file specifies the application name and the
						
qmake
						
						template to use for generating the project, as well as the source, header, and UI files included in the project.
					
						You could also use
						
qmake
						
						's
						
-project
						
						option to generate the .pro file. Although, in that case, you have to remember to add the line
						
QT += widgets
						
						to the generated file in order to link against the Qt Widgets Module.
					
了解更多
| 关于 | Here | 
|---|---|
| 使用 Qt Designer | Qt Designer 手册 | 
| 布局 | 布局管理 , Widget 和布局 , 布局范例 | 
| The widgets that come with Qt | Qt Widget 图库 | 
| Main windows and main window classes | 应用程序主窗口 , 主窗口范例 | 
| QObjects and the Qt Object model (This is essential to understand Qt) | 对象模型 | 
| qmake and the Qt build system | qmake 手册 | 
To add functionality to the editor, we start by adding menu items and buttons on a toolbar.
Click on "Type Here", and add the options New, Open, Save, Save as, Print and Exit. This creates 5 lines in the Action Editor below. To connect the actions to slots, right-click an action and select Go to slot > triggered(), and complete the code for that given slot.
If we also want to add the actions to a toolbar, we can assign an icon to each QAction , and then drag the QAction to the toolbar. You assign an icon by entering an icon name in the Icon property of the action concerned. When the QAction has been dragged to the toolbar, clicking the icon will launch the associated slot.
						Complete the method
						
newDocument()
						
						:
					
void Notepad::newDocument() { currentFile.clear(); ui->textEdit->setText(QString()); }
						
current_file
						
						is a global variable containing the file presently being edited. It is defined in the private part of notepad.h:
					
private: Ui::Notepad *ui; QString currentFile;
						
clear()
						
						clears the text buffer.
					
						在
						
notepad.ui
						
						, right click on
						
actionOpen
						
						并选择
						
Go to slot
						
					
						Complete method
						
open()
						
						.
					
void Notepad::open() { QString fileName = QFileDialog::getOpenFileName(this, "Open the file"); if (fileName.isEmpty()) return; QFile file(fileName); currentFile = fileName; if (!file.open(QIODevice::ReadOnly | QFile::Text)) { QMessageBox::warning(this, "Warning", "Cannot open file: " + file.errorString()); return; } setWindowTitle(fileName); QTextStream in(&file); QString text = in.readAll(); ui->textEdit->setText(text); file.close(); }
						
QFileDialog::getOpenFileName
						
						opens a dialog enabling you to select a file.
						
							QFile
						
						对象
						
myfile
						
						has the selected
						
file_name
						
						as parameter. We store the selected file also into the global variable
						
current_file
						
						for later purposes. We open the file with
						
file.open
						
						as a readonly text file. If it cannot be opened, a warning is issued, and the program stops.
					
						We define a
						
							QTextStream
						
						
instream
						
						for parameter
						
myfile
						
						. The contents of file
						
myfile
						
						is copied into
						
							QString
						
						
							text
						
						.
						
setText(text)
						
						fille the buffer of our editor with
						
text
						
						.
					
						
section2
						
						Saving a file
					
						We create the method for saving a file in the same way as for
						
							打开文件
						
						, by right clicking on
						
actionSave
						
						, and selecting
						
Go to Slot
						
						.
					
void Notepad::save() { QString fileName; // If we don't have a filename from before, get one. if (currentFile.isEmpty()) { fileName = QFileDialog::getSaveFileName(this, "Save"); if (fileName.isEmpty()) return; currentFile = fileName; } else { fileName = currentFile; } QFile file(fileName); if (!file.open(QIODevice::WriteOnly | QFile::Text)) { QMessageBox::warning(this, "Warning", "Cannot save file: " + file.errorString()); return; } setWindowTitle(fileName); QTextStream out(&file); QString text = ui->textEdit->toPlainText(); out << text; file.close(); }
						
							QFile
						
						对象
						
myfile
						
						is linked to global variable
						
current_file
						
						, the variable that contains the file we were working with. If we cannot open
						
myfile
						
						, an error message is issued and the method stops. We create a
						
							QTextStream
						
						
outstream
						
						. The contents of the editor buffer is converted to plain text, and then written to
						
outstream
						
						.
					
Save as
						
						
					void Notepad::saveAs() { QString fileName = QFileDialog::getSaveFileName(this, "Save as"); if (fileName.isEmpty()) return; QFile file(fileName); if (!file.open(QFile::WriteOnly | QFile::Text)) { QMessageBox::warning(this, "Warning", "Cannot save file: " + file.errorString()); return; } currentFile = fileName; setWindowTitle(fileName); QTextStream out(&file); QString text = ui->textEdit->toPlainText(); out << text; file.close(); }
						This is the same procedure as for
						
Saving a file
						
						, the only difference being that here you need to enter a new file name for the file to be created.
					
						If you want to use print functionalities, you need to add
						
printsupport
						
						到工程文件:
					
QT += printsupport
						We declare a QPrinter object called
						
printer
						
						. We launch a printer dialog box and store the selected printer in object
						
printer
						
						. If we clicked on
						
Cancel
						
						and did not select a printer, the methods returns. The actual printer command is given with
						
							ui->textEdit->print
						
						with our QPrinter object as parameter.
					
void Notepad::selectFont() { bool fontSelected; QFont font = QFontDialog::getFont(&fontSelected, this); if (fontSelected) ui->textEdit->setFont(font); }
						We declare a boolean indicating if we did select a font with
						
							QFontDialog
						
						. If so, we set the font with
						
ui->textEdit->setFont(myfont)
						
						.
					
If you select some text, and want to copy it to the clipboard, you call the appropriate method of ui->textEdit. The same counts for cut, paste, undo, and redo.
下表展示了要使用的方法名称。
| Task | 方法调用 | 
|---|---|
| Copy | ui->textEdit->copy() | 
| Cut | ui->textEdit->cut() | 
| Paste | ui->textEdit->paste() | 
| Undo | ui->textEdit->undo() | 
| Redo | ui->textEdit->redo() | 
了解更多
| 关于 | Here | 
|---|---|
| MDI 应用程序 | QMdiArea , MDI 范例 | 
| 文件和 I/O 设备 | QFile , QIODevice | 
| tr() 和国际化 | Qt Linguist 手册 , 编写翻译源代码 , Qt 国际化 | 
						Now that you have all the necessary files, select
						
							构建
						
						>
						
							Build Project Notepad
						
						to build and run the application. Qt Creator uses
						
qmake
						
						and
						
make
						
						to create an executable in the directory specified in the build settings of the project and runs it.
					
						To build the application from the command line, switch to the directory in which you have the
						
.cpp
						
						file of the application and add the project file (suffixed .pro) described earlier. The following shell commands then build the application:
					
qmake make (or nmake on Windows)
						The commands create an executable in the project directory. The
						
qmake
						
						tool reads the project file and produces a
						
Makefile
						
						with instructions on how to build the application. The
						
make
						
						tool (or the
						
nmake
						
						tool) then reads the
						
Makefile
						
						and produces the executable binary.