The Application example shows how to implement a standard widget application with menus, toolbars, and a status bar. The example itself is a simple text editor program built around QPlainTextEdit .
Nearly all of the code for the Application example is in the
MainWindow
class, which inherits
QMainWindow
.
QMainWindow
provides the framework for windows that have menus, toolbars, dock windows, and a status bar. The application provides
File
,
编辑
,和
帮助
entries in the menu bar, with the following popup menus:
The status bar at the bottom of the main window shows a description of the menu item or toolbar button under the cursor.
To keep the example simple, recently opened files aren't shown in the File menu, even though this feature is desired in 90% of applications. Furthermore, this example can only load one file at a time. The SDI and MDI examples show how to lift these restrictions and how to implement recently opened files handling.
这里是类定义:
class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(); void loadFile(const QString &fileName); protected: void closeEvent(QCloseEvent *event) override; private slots: void newFile(); void open(); bool save(); bool saveAs(); void about(); void documentWasModified(); #ifndef QT_NO_SESSIONMANAGER void commitData(QSessionManager &); #endif private: void createActions(); void createStatusBar(); void readSettings(); void writeSettings(); bool maybeSave(); bool saveFile(const QString &fileName); void setCurrentFile(const QString &fileName); QString strippedName(const QString &fullFileName); QPlainTextEdit *textEdit; QString curFile; };
The public API is restricted to the constructor. In the
protected
section, we reimplement
QWidget::closeEvent
() to detect when the user attempts to close the window, and warn the user about unsaved changes. In the
private slots
section, we declare slots that correspond to menu entries, as well as a mysterious
documentWasModified()
slot. Finally, in the
private
section of the class, we have various members that will be explained in due time.
#include <QtWidgets> #include "mainwindow.h"
We start by including
<QtWidgets>
, a header file that contains the definition of all classes in the Qt Core, Qt GUI and Qt Widgets modules. This saves us from the trouble of having to include every class individually. We also include
mainwindow.h
.
You might wonder why we don't include
<QtWidgets>
in
mainwindow.h
and be done with it. The reason is that including such a large header from another header file can rapidly degrade performances. Here, it wouldn't do any harm, but it's still generally a good idea to include only the header files that are strictly necessary from another header file.
MainWindow::MainWindow() : textEdit(new QPlainTextEdit) { setCentralWidget(textEdit); createActions(); createStatusBar(); readSettings(); connect(textEdit->document(), &QTextDocument::contentsChanged, this, &MainWindow::documentWasModified); #ifndef QT_NO_SESSIONMANAGER connect(qApp, &QGuiApplication::commitDataRequest, this, &MainWindow::commitData); #endif setCurrentFile(QString()); setUnifiedTitleAndToolBarOnMac(true); }
In the constructor, we start by creating a
QPlainTextEdit
widget as a child of the main window (the
this
object). Then we call
QMainWindow::setCentralWidget
() to tell that this is going to be the widget that occupies the central area of the main window, between the toolbars and the status bar.
Then we call
createActions()
and
createStatusBar()
, two private functions that set up the user interface. After that, we call
readSettings()
to restore the user's preferences.
We establish a signal-slot connection between the
QPlainTextEdit
's document object and our
documentWasModified()
slot. Whenever the user modifies the text in the
QPlainTextEdit
, we want to update the title bar to show that the file was modified.
At the end, we set the window title using the private
setCurrentFile()
function. We'll come back to this later.
void MainWindow::closeEvent(QCloseEvent *event) { if (maybeSave()) { writeSettings(); event->accept(); } else { event->ignore(); } }
When the user attempts to close the window, we call the private function
maybeSave()
to give the user the possibility to save pending changes. The function returns true if the user wants the application to close; otherwise, it returns false. In the first case, we save the user's preferences to disk and accept the close event; in the second case, we ignore the close event, meaning that the application will stay up and running as if nothing happened.
void MainWindow::newFile() { if (maybeSave()) { textEdit->clear(); setCurrentFile(QString()); } }
newFile()
slot is invoked when the user selects
File|New
from the menu. We call
maybeSave()
to save any pending changes and if the user accepts to go on, we clear the
QPlainTextEdit
and call the private function
setCurrentFile()
to update the window title and clear the
windowModified
标志。
void MainWindow::open() { if (maybeSave()) { QString fileName = QFileDialog::getOpenFileName(this); if (!fileName.isEmpty()) loadFile(fileName); } }
open()
slot is invoked when the user clicks
File|Open
. We pop up a
QFileDialog
asking the user to choose a file. If the user chooses a file (i.e.,
fileName
is not an empty string), we call the private function
loadFile()
to actually load the file.
bool MainWindow::save() { if (curFile.isEmpty()) { return saveAs(); } else { return saveFile(curFile); } }
save()
slot is invoked when the user clicks
File|Save
. If the user hasn't provided a name for the file yet, we call
saveAs()
; otherwise, we call the private function
saveFile()
to actually save the file.
bool MainWindow::saveAs() { QFileDialog dialog(this); dialog.setWindowModality(Qt::WindowModal); dialog.setAcceptMode(QFileDialog::AcceptSave); if (dialog.exec() != QDialog::Accepted) return false; return saveFile(dialog.selectedFiles().first()); }
在
saveAs()
, we start by popping up a
QFileDialog
asking the user to provide a name. If the user clicks
Cancel
, the returned file name is empty, and we do nothing.
void MainWindow::about() { QMessageBox::about(this, tr("About Application"), tr("The <b>Application</b> example demonstrates how to " "write modern GUI applications using Qt, with a menu bar, " "toolbars, and a status bar.")); }
The application's About box is done using one statement, using the QMessageBox::about () static function and relying on its support for an HTML subset.
tr() call around the literal string marks the string for translation. It is a good habit to call tr() on all user-visible strings, in case you later decide to translate your application to other languages. The Qt 国际化 overview covers tr() in more detail.
void MainWindow::documentWasModified() { setWindowModified(textEdit->document()->isModified()); }
documentWasModified()
slot is invoked each time the text in the
QPlainTextEdit
changes because of user edits. We call
QWidget::setWindowModified
() to make the title bar show that the file was modified. How this is done varies on each platform.
void MainWindow::createActions() { QMenu *fileMenu = menuBar()->addMenu(tr("&File")); QToolBar *fileToolBar = addToolBar(tr("File")); const QIcon newIcon = QIcon::fromTheme("document-new", QIcon(":/images/new.png")); QAction *newAct = new QAction(newIcon, tr("&New"), this); newAct->setShortcuts(QKeySequence::New); newAct->setStatusTip(tr("Create a new file")); connect(newAct, &QAction::triggered, this, &MainWindow::newFile); fileMenu->addAction(newAct); fileToolBar->addAction(newAct); const QIcon openIcon = QIcon::fromTheme("document-open", QIcon(":/images/open.png")); QAction *openAct = new QAction(openIcon, tr("&Open..."), this); openAct->setShortcuts(QKeySequence::Open); openAct->setStatusTip(tr("Open an existing file")); connect(openAct, &QAction::triggered, this, &MainWindow::open); fileMenu->addAction(openAct); fileToolBar->addAction(openAct); ... QAction *aboutQtAct = helpMenu->addAction(tr("About &Qt"), qApp, &QApplication::aboutQt); aboutQtAct->setStatusTip(tr("Show the Qt library's About box"));
createActions()
private function, which is called from the
MainWindow
constructor, creates
QAction
s and populates the menus and two toolbars. The code is very repetitive, so we show only the actions corresponding to
File|New
,
File|Open
,和
帮助|关于 Qt
.
A QAction is an object that represents one user action, such as saving a file or invoking a dialog. An action can be put in a QMenu 或 QToolBar , or both, or in any other widget that reimplements QWidget::actionEvent ().
An action has a text that is shown in the menu, an icon, a shortcut key, a tooltip, a status tip (shown in the status bar), a "What's This?" text, and more. It emits a triggered() signal whenever the user invokes the action (e.g., by clicking the associated menu item or toolbar button).
实例化的 QAction can be created by passing a parent QObject or by using one of the convenience functions of QMenu , QMenuBar or QToolBar . We create the actions that are in a menu as well as in a toolbar parented on the window to prevent ownership issues. For actions that are only in the menu, we use the convenience function QMenu::addAction (), which allows us to pass text, icon and the target object and its slot member function.
Creating toolbars is very similar to creating menus. The same actions that we put in the menus can be reused in the toolbars. After creating the action, we add it to the toolbar using QToolBar::addAction ().
The code above contains one more idiom that must be explained. For some of the actions, we specify an icon as a
QIcon
到
QAction
constructor. We use
QIcon::fromTheme
() to obtain the correct standard icon from the underlying window system. If that fails due to the platform not supporting it, we pass a file name as fallback. Here, the file name starts with
:
. Such file names aren't ordinary file names, but rather path in the executable's stored resources. We'll come back to this when we review the
application.qrc
file that's part of the project.
#ifndef QT_NO_CLIPBOARD cutAct->setEnabled(false); copyAct->setEnabled(false); connect(textEdit, &QPlainTextEdit::copyAvailable, cutAct, &QAction::setEnabled); connect(textEdit, &QPlainTextEdit::copyAvailable, copyAct, &QAction::setEnabled); #endif // !QT_NO_CLIPBOARD }
Edit|Cut and Edit|Copy actions must be available only when the QPlainTextEdit contains selected text. We disable them by default and connect the QPlainTextEdit::copyAvailable () 信号到 QAction::setEnabled () slot, ensuring that the actions are disabled when the text editor has no selection.
Just before we create the 帮助 menu, we call QMenuBar::addSeparator (). This has no effect for most widget styles (e.g., Windows and macOS styles), but for some styles this makes sure that 帮助 is pushed to the right side of the menu bar.
void MainWindow::createStatusBar() { statusBar()->showMessage(tr("Ready")); }
QMainWindow::statusBar () returns a pointer to the main window's QStatusBar widget. Like with QMainWindow::menuBar (), the widget is automatically created the first time the function is called.
void MainWindow::readSettings() { QSettings settings(QCoreApplication::organizationName(), QCoreApplication::applicationName()); const QByteArray geometry = settings.value("geometry", QByteArray()).toByteArray(); if (geometry.isEmpty()) { const QRect availableGeometry = screen()->availableGeometry(); resize(availableGeometry.width() / 3, availableGeometry.height() / 2); move((availableGeometry.width() - width()) / 2, (availableGeometry.height() - height()) / 2); } else { restoreGeometry(geometry); } }
readSettings()
function is called from the constructor to load the user's preferences and other application settings. The
QSettings
class provides a high-level interface for storing settings permanently on disk. On Windows, it uses the (in)famous Windows registry; on macOS, it uses the native XML-based CFPreferences API; on Unix/X11, it uses text files.
QSettings constructor takes arguments that identify your company and the name of the product. This ensures that the settings for different applications are kept separately.
使用 QSettings::value () to extract the value of the geometry setting. The second argument to QSettings::value () is optional and specifies a default value for the setting if there exists none. This value is used the first time the application is run.
使用 QWidget::saveGeometry () and Widget::restoreGeometry() to save the position. They use an opaque QByteArray to store screen number, geometry and window state.
void MainWindow::writeSettings() { QSettings settings(QCoreApplication::organizationName(), QCoreApplication::applicationName()); settings.setValue("geometry", saveGeometry()); }
writeSettings()
function is called from
closeEvent()
. Writing settings is similar to reading them, except simpler. The arguments to the
QSettings
constructor must be the same as in
readSettings()
.
bool MainWindow::maybeSave() { if (!textEdit->document()->isModified()) return true; const QMessageBox::StandardButton ret = QMessageBox::warning(this, tr("Application"), tr("The document has been modified.\n" "Do you want to save your changes?"), QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel); switch (ret) { case QMessageBox::Save: return save(); case QMessageBox::Cancel: return false; default: break; } return true; }
maybeSave()
function is called to save pending changes. If there are pending changes, it pops up a
QMessageBox
giving the user to save the document. The options are
QMessageBox::Yes
,
QMessageBox::No
,和
QMessageBox::Cancel
。
Yes
button is made the default button (the button that is invoked when the user presses
Return
) 使用
QMessageBox::Default
flag; the
Cancel
button is made the escape button (the button that is invoked when the user presses
Esc
) 使用
QMessageBox::Escape
标志。
maybeSave()
函数返回
true
in all cases, except when the user clicks
Cancel
or saving the file fails. The caller must check the return value and stop whatever it was doing if the return value is
false
.
void MainWindow::loadFile(const QString &fileName) { QFile file(fileName); if (!file.open(QFile::ReadOnly | QFile::Text)) { QMessageBox::warning(this, tr("Application"), tr("Cannot read file %1:\n%2.") .arg(QDir::toNativeSeparators(fileName), file.errorString())); return; } QTextStream in(&file); #ifndef QT_NO_CURSOR QGuiApplication::setOverrideCursor(Qt::WaitCursor); #endif textEdit->setPlainText(in.readAll()); #ifndef QT_NO_CURSOR QGuiApplication::restoreOverrideCursor(); #endif setCurrentFile(fileName); statusBar()->showMessage(tr("File loaded"), 2000); }
在
loadFile()
, we use
QFile
and
QTextStream
to read in the data. The
QFile
object provides access to the bytes stored in a file.
We start by opening the file in read-only mode. The QFile::Text flag indicates that the file is a text file, not a binary file. On Unix and macOS, this makes no difference, but on Windows, it ensures that the "\r\n" end-of-line sequence is converted to "\n" when reading.
If we successfully opened the file, we use a QTextStream object to read in the data. QTextStream automatically converts the 8-bit data into a Unicode QString and supports various encodings. If no encoding is specified, QTextStream assumes the file is encoded in UTF-8.
Since the call to QTextStream::readAll () might take some time, we set the cursor to be Qt::WaitCursor for the entire application while it goes on.
At the end, we call the private
setCurrentFile()
function, which we'll cover in a moment, and we display the string "File loaded" in the status bar for 2 seconds (2000 milliseconds).
bool MainWindow::saveFile(const QString &fileName) { QString errorMessage; QGuiApplication::setOverrideCursor(Qt::WaitCursor); QSaveFile file(fileName); if (file.open(QFile::WriteOnly | QFile::Text)) { QTextStream out(&file); out << textEdit->toPlainText(); if (!file.commit()) { errorMessage = tr("Cannot write file %1:\n%2.") .arg(QDir::toNativeSeparators(fileName), file.errorString()); } } else { errorMessage = tr("Cannot open file %1 for writing:\n%2.") .arg(QDir::toNativeSeparators(fileName), file.errorString()); } QGuiApplication::restoreOverrideCursor(); if (!errorMessage.isEmpty()) { QMessageBox::warning(this, tr("Application"), errorMessage); return false; } setCurrentFile(fileName); statusBar()->showMessage(tr("File saved"), 2000); return true; }
Saving a file is similar to loading one. We use QSaveFile to ensure all data are safely written and existing files are not damaged should writing fail. We use the QFile::Text flag to make sure that on Windows, "\n" is converted into "\r\n" to conform to the Windows convention.
void MainWindow::setCurrentFile(const QString &fileName) { curFile = fileName; textEdit->document()->setModified(false); setWindowModified(false); QString shownName = curFile; if (curFile.isEmpty()) shownName = "untitled.txt"; setWindowFilePath(shownName); }
setCurrentFile()
function is called to reset the state of a few variables when a file is loaded or saved, or when the user starts editing a new file (in which case
fileName
is empty). We update the
curFile
variable, clear the
QTextDocument::modified
flag and the associated
QWidget:windowModified
flag, and update the window title to contain the new file name (or
untitled.txt
).
strippedName()
function call around
curFile
在
QWidget::setWindowTitle
() call shortens the file name to exclude the path. Here's the function:
QString MainWindow::strippedName(const QString &fullFileName) { return QFileInfo(fullFileName).fileName(); }
main()
function for this application is typical of applications that contain one main window:
#include <QApplication> #include <QCommandLineParser> #include <QCommandLineOption> #include "mainwindow.h" int main(int argc, char *argv[]) { Q_INIT_RESOURCE(application); QApplication app(argc, argv); QCoreApplication::setOrganizationName("QtProject"); QCoreApplication::setApplicationName("Application Example"); QCoreApplication::setApplicationVersion(QT_VERSION_STR); QCommandLineParser parser; parser.setApplicationDescription(QCoreApplication::applicationName()); parser.addHelpOption(); parser.addVersionOption(); parser.addPositionalArgument("file", "The file to open."); parser.process(app); MainWindow mainWin; if (!parser.positionalArguments().isEmpty()) mainWin.loadFile(parser.positionalArguments().first()); mainWin.show(); return app.exec(); }
The main function uses QCommandLineParser to check whether some file argument was passed to the application and loads it via MainWindow::loadFile().
As you will probably recall, for some of the actions, we specified icons with file names starting with
:
and mentioned that such file names aren't ordinary file names, but path in the executable's stored resources. These resources are compiled
The resources associated with an application are specified in a
.qrc
file, an XML-based file format that lists files on the disk. Here's the
application.qrc
file that's used by the Application example:
<!DOCTYPE RCC><RCC version="1.0"> <qresource> <file>images/copy.png</file> <file>images/cut.png</file> <file>images/new.png</file> <file>images/open.png</file> <file>images/paste.png</file> <file>images/save.png</file> </qresource> </RCC>
.png
files listed in the
application.qrc
file are files that are part of the Application example's source tree. Paths are relative to the directory where the
application.qrc
file is located (the
mainwindows/application
目录)。
The resource file must be mentioned in the
application.pro
file so that
qmake
knows about it:
RESOURCES = application.qrc
qmake
will produce make rules to generate a file called
qrc_application.cpp
that is linked into the application. This file contains all the data for the images and other resources as static C++ arrays of compressed binary data. See
Qt 资源系统
for more information about resources.