Qt Quick 3D - Screen Space Reflections Example

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import QtQuick import QtQuick.Window import QtQuick3D import QtQuick3D.Helpers import QtQuick.Controls import QtQuick.Layouts Window { width: 1024 height: 768 visible: true title: qsTr("Screen Space Reflections") View3D { id: screenSpaceReflectionsView anchors.fill: parent property double modelRotation: 0 property double modelHeight: 0 NumberAnimation on modelRotation { running: true from: 0 to: 360 duration: 10000 loops: Animation.Infinite } SequentialAnimation on modelHeight { running: true loops: Animation.Infinite NumberAnimation { from: -5 to: 20 duration: 1000 } NumberAnimation { from: 20 to: -5 duration: 1000 } } environment: SceneEnvironment { backgroundMode: SceneEnvironment.SkyBox probeExposure: 2 lightProbe: Texture { source: "maps/OpenfootageNET_lowerAustria01-1024.hdr" } } Node { Model { source: "#Cube" eulerRotation.y: 0 scale: Qt.vector3d(1, 1, 1) position: Qt.vector3d(50.0, 40.0, 50.0) materials: DefaultMaterial { diffuseMap: Texture { source: "qt_logo_rect.png" } } } Node{ Model { source: "#Sphere" position: Qt.vector3d(-400.0, screenSpaceReflectionsView.modelHeight, 0.0) materials: DefaultMaterial { diffuseColor: "magenta" } } } Node{ eulerRotation.y: screenSpaceReflectionsView.modelRotation position.y: screenSpaceReflectionsView.modelHeight Model { source: "#Sphere" pivot: Qt.vector3d(0, 0.0, 0.0) position: Qt.vector3d(200.0, 0.0, 0.0) materials: DefaultMaterial { diffuseColor: "green" } } } Node{ eulerRotation.y: screenSpaceReflectionsView.modelRotation position.y: screenSpaceReflectionsView.modelHeight Model { source: "#Sphere" eulerRotation.y: 45 position: Qt.vector3d(0.0, 0.0, -200.0) materials: DefaultMaterial { diffuseColor: "blue" } } } Node{ eulerRotation.y: screenSpaceReflectionsView.modelRotation position.y: screenSpaceReflectionsView.modelHeight Model { source: "#Sphere" position: Qt.vector3d(0.0, 0.0, 200.0) materials: DefaultMaterial { diffuseColor: "red" } } } Model { source: "#Rectangle" scale: Qt.vector3d(5, 5, 5) eulerRotation.x: -90 eulerRotation.z: 180 position: Qt.vector3d(0.0, -50.0, 0.0) materials: ScreenSpaceReflections { depthBias: depthBiasSlider.value rayMaxDistance: distanceSlider.value marchSteps: marchSlider.value refinementSteps: refinementStepsSlider.value specular: specularSlider.value materialColor: materialColorCheckBox.checked ? "transparent" : "dimgray" } } PerspectiveCamera { id: camera position: Qt.vector3d(0.0, 40.0, 500) } DirectionalLight { y: 0 castsShadow: false } } WasdController { id: wasdController controlledObject: camera } MouseArea { anchors.fill: parent onClicked: { wasdController.forceActiveFocus() } } } DebugView { anchors.right: parent.right source: screenSpaceReflectionsView } Frame { background: Rectangle { color: "#c0c0c0" border.color: "#202020" } anchors.top: parent.top anchors.left: parent.left anchors.margins: 10 Column { id: settingsArea spacing: 5 CheckBox { id: materialColorCheckBox text: "Transparent Material" } Row { Slider { id: depthBiasSlider from: 0.0 to: 5 value: 0.79 } Text { anchors.verticalCenter: parent.verticalCenter text: "Depth Bias: " + depthBiasSlider.value.toFixed(2); } } Row { Slider { id: distanceSlider from: 0.0 to: 400 value: 200 stepSize: 1 } Text { anchors.verticalCenter: parent.verticalCenter text: "Ray Distance: " + distanceSlider.value } } Row { Slider { id: marchSlider Layout.alignment: Qt.AlignHCenter from: 0 to: 2000 value: 300 stepSize: 1 } Text { anchors.verticalCenter: parent.verticalCenter text: "March Steps: " + marchSlider.value } } Row { Slider { id: refinementStepsSlider Layout.alignment: Qt.AlignHCenter from: 0 to: 50 value: 10 stepSize: 1 } Text { anchors.verticalCenter: parent.verticalCenter text: "Refinement Steps: " + refinementStepsSlider.value } } Row { Slider { id: specularSlider Layout.alignment: Qt.AlignHCenter from: 0 to: 1 value: 1.0 } Text { anchors.verticalCenter: parent.verticalCenter text: "Specular: " + specularSlider.value.toFixed(2); } } } } }