Application and user interface components need to communicate with each other. For example, a button needs to know that the user has clicked on it. The button may change colors to indicate its state or perform some logic. As well, application needs to know whether the user is clicking the button. The application may need to relay this clicking event to other applications.
QML has a signal and handler mechanism, where the signal is the event and the signal is responded to through a 信号处理程序 . When a signal is emitted, the corresponding signal handler is invoked. Placing logic such as a script or other operations in the handler allows the component to respond to the event.
To receive a notification when a particular signal is emitted for a particular object, the object definition should declare a signal handler named on<Signal> ,其中 <Signal> is the name of the signal, with the first letter capitalized. The signal handler should contain the JavaScript code to be executed when the signal handler is invoked.
例如,
Button
类型从
Qt Quick Controls
module has a
clicked
signal, which is emitted whenever the button is clicked. In this case, the signal handler for receiving this signal should be
onClicked
. In the example below, whenever the button is clicked, the
onClicked
handler is invoked, applying a random color to the parent
Rectangle
:
import QtQuick import QtQuick.Controls Rectangle { id: rect width: 250; height: 250 Button { anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Change color!" onClicked: { rect.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1); } } }
A signal is automatically emitted when the value of a QML property changes. This type of signal is a property change signal and signal handlers for these signals are written in the form on<Property>Changed ,其中 <Property> is the name of the property, with the first letter capitalized.
例如,
MouseArea
类型拥有
pressed
property. To receive a notification whenever this property changes, write a signal handler named
onPressedChanged
:
import QtQuick Rectangle { id: rect width: 100; height: 100 TapHandler { onPressedChanged: console.log("taphandler pressed?", pressed) } }
Even though the
TapHandler
documentation does not document a signal handler named
onPressedChanged
, the signal is implicitly provided by the fact that the
pressed
property exists.
Signals might have parameters. To access those, you should assign a function to the handler. Both arrow functions and anonymous functions work.
For the following examples, consider a Status component with an errorOccurred signal (see 将信号添加到自定义 QML 类型 for more information about how signals can be added to QML components).
// Status.qml import QtQuick Item { id: myitem signal errorOccurred(message: string, line: int, column: int) }
Status { onErrorOccurred: (mgs, line, col) => console.log(`${line}:${col}: ${msg}`) }
注意: The names of the formal parameters in the function do not have to match those in the signal.
If you do not need to handle all parameters, it is possible to omit trailing ones:
Status { onErrorOccurred: function (message) { console.log(message) } }
It is not possible to leave out leading parameters you are interested in, however you can use some placeholder name to indicate to readers that they are not important:
Status { onErrorOccurred: (_, _, col) => console.log(`Error happened at column ${col}`) }
注意: Instead of using a function, it is possible, but discouraged, to use a plain code block. In that case all signal parameters get injected into the scope of the block. However, this can make code difficult to read as it's unclear where the parameters come from, and results in slower lookups in the QML engine. Injecting parameters in this way is deprecated, and will cause runtime warnings if the parameter is actually used.
In some cases it may be desirable to access a signal outside of the object that emits it. For these purposes, the
QtQuick
module provides the
Connections
type for connecting to signals of arbitrary objects. A
Connections
object can receive any signal from its specified
target
.
例如,
onClicked
handler in the earlier example could have been received by the root
Rectangle
instead, by placing the
onClicked
handler in a
Connections
object that has its
target
set to the
button
:
import QtQuick import QtQuick.Controls Rectangle { id: rect width: 250; height: 250 Button { id: button anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Change color!" } Connections { target: button function onClicked() { rect.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1); } } }
An attached signal handler receives a signal from an attaching type rather than the object within which the handler is declared.
例如, Component.onCompleted is an attached signal handler. It is often used to execute some JavaScript code when its creation process is complete. Here is an example:
import QtQuick Rectangle { width: 200; height: 200 color: Qt.rgba(Qt.random(), Qt.random(), Qt.random(), 1) Component.onCompleted: { console.log("The rectangle's color is", color) } }
onCompleted
handler is not responding to a
completed
signal from the
Rectangle
type. Instead, an object of the
组件
attaching type
采用
completed
signal has automatically been
attached
到
Rectangle
object by the QML engine. The engine emits this signal when the Rectangle object is created, thus triggering the
Component.onCompleted
signal handler.
Attached signal handlers allow objects to be notified of particular signals that are significant to each individual object. If there was no
Component.onCompleted
attached signal handler, for example, an object could not receive this notification without registering for some special signal from some special object. The
attached signal handler
mechanism enables objects to receive particular signals without extra code.
见 Attached properties and attached signal handlers for more information on attached signal handlers.
Signals can be added to custom QML types through the
signal
关键词。
The syntax for defining a new signal is:
signal <name>[([<type> <parameter name>[, ...]])]
A signal is emitted by invoking the signal as a method.
For example, the code below is defined in a file named
SquareButton.qml
. The root
Rectangle
object has an
activated
signal, which is emitted whenever the child
TapHandler
is
tapped
. In this particular example the activated signal is emitted with the x and y coordinates of the mouse click:
// SquareButton.qml import QtQuick Rectangle { id: root signal activated(real xPosition, real yPosition) property point mouseXY property int side: 100 width: side; height: side TapHandler { id: handler onTapped: root.activated(root.mouseXY.x, root.mouseXY.y) onPressedChanged: root.mouseXY = handler.point.position } }
Now any objects of the
SquareButton
can connect to the
activated
signal using an
onActivated
signal handler:
// myapplication.qml SquareButton { onActivated: (xPosition, yPosition)=> console.log("Activated at " + xPosition + "," + yPosition) }
见 信号属性 for more details on writing signals for custom QML types.
信号对象拥有
connect()
method to a connect a signal either to a method or another signal. When a signal is connected to a method, the method is automatically invoked whenever the signal is emitted. This mechanism enables a signal to be received by a method instead of a signal handler.
Below, the
messageReceived
signal is connected to three methods using the
connect()
方法:
import QtQuick Rectangle { id: relay signal messageReceived(string person, string notice) Component.onCompleted: { relay.messageReceived.connect(sendToPost) relay.messageReceived.connect(sendToTelegraph) relay.messageReceived.connect(sendToEmail) relay.messageReceived("Tom", "Happy Birthday") } function sendToPost(person, notice) { console.log("Sending to post: " + person + ", " + notice) } function sendToTelegraph(person, notice) { console.log("Sending to telegraph: " + person + ", " + notice) } function sendToEmail(person, notice) { console.log("Sending to email: " + person + ", " + notice) } }
In many cases it is sufficient to receive signals through signal handlers rather than using the connect() function. However, using the
connect
method allows a signal to be received by multiple methods as shown earlier, which would not be possible with signal handlers as they must be uniquely named. Also, the
connect
method is useful when connecting signals to
dynamically created objects
.
There is a corresponding
disconnect()
method for removing connected signals:
Rectangle { id: relay //... function removeTelegraphSignal() { relay.messageReceived.disconnect(sendToTelegraph) } }
By connecting signals to other signals, the
connect()
method can form different signal chains.
import QtQuick Rectangle { id: forwarder width: 100; height: 100 signal send() onSend: console.log("Send clicked") TapHandler { id: mousearea anchors.fill: parent onTapped: console.log("Mouse clicked") } Component.onCompleted: { mousearea.tapped.connect(send) } }
Whenever the
TapHandler
's
tapped
signal is emitted, the
send
signal will automatically be emitted as well.
output: MouseArea clicked Send clicked