The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. 更多...
| 头: | #include <QPolygonOffset> |
| CMake: |
find_package(Qt6 COMPONENTS 3drender REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3drender) |
| qmake: | QT += 3drender |
| Since: | Qt 5.7 |
| 实例化: | PolygonOffset |
| 继承: | Qt3DRender::QRenderState |
| QPolygonOffset (Qt3DCore::QNode * parent = nullptr) | |
| float | depthSteps () const |
| float | scaleFactor () const |
| void | setDepthSteps (float depthSteps ) |
| void | setScaleFactor (float scaleFactor ) |
| void | depthStepsChanged (float depthSteps ) |
| void | scaleFactorChanged (float scaleFactor ) |
A QPolygonOffset class adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
Holds the units that create constant depth offsets. Default value is 0.
访问函数:
| float | depthSteps () const |
| void | setDepthSteps (float depthSteps ) |
通知程序信号:
| void | depthStepsChanged (float depthSteps ) |
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.
访问函数:
| float | scaleFactor () const |
| void | setScaleFactor (float scaleFactor ) |
通知程序信号:
| void | scaleFactorChanged (float scaleFactor ) |
The constructor creates a new QPolygonOffset::QPolygonOffset instance with the specified parent