Performs a linear interpolation of two animation clips based on a normalized factor. 更多...
头: | #include <QLerpClipBlend> |
CMake: |
find_package(Qt6 COMPONENTS 3danimation REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3danimation) |
qmake: | QT += 3danimation |
Since: | Qt 5.9 |
实例化: | LerpClipBlend |
继承: | Qt3DAnimation::QAbstractClipBlendNode |
float | blendFactor () const |
Qt3DAnimation::QAbstractClipBlendNode * | endClip () const |
Qt3DAnimation::QAbstractClipBlendNode * | startClip () const |
void | setBlendFactor (float blendFactor ) |
void | setEndClip (Qt3DAnimation::QAbstractClipBlendNode * endClip ) |
void | setStartClip (Qt3DAnimation::QAbstractClipBlendNode * startClip ) |
void | blendFactorChanged (float blendFactor ) |
void | endClipChanged (Qt3DAnimation::QAbstractClipBlendNode * endClip ) |
void | startClipChanged (Qt3DAnimation::QAbstractClipBlendNode * startClip ) |
QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.
另请参阅 QBlendedClipAnimator .
Specifies the blending factor between 0 and 1 to control the blending of two animation clips.
访问函数:
float | blendFactor () const |
void | setBlendFactor (float blendFactor ) |
通知程序信号:
void | blendFactorChanged (float blendFactor ) |
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.
访问函数:
Qt3DAnimation::QAbstractClipBlendNode * | endClip () const |
void | setEndClip (Qt3DAnimation::QAbstractClipBlendNode * endClip ) |
通知程序信号:
void | endClipChanged (Qt3DAnimation::QAbstractClipBlendNode * endClip ) |
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.
访问函数:
Qt3DAnimation::QAbstractClipBlendNode * | startClip () const |
void | setStartClip (Qt3DAnimation::QAbstractClipBlendNode * startClip ) |
通知程序信号:
void | startClipChanged (Qt3DAnimation::QAbstractClipBlendNode * startClip ) |