QAdditiveClipBlend Class

class Qt3DAnimation ::QAdditiveClipBlend

Performs an additive blend of two animation clips based on an additive factor. 更多...

头: #include <QAdditiveClipBlend>
CMake: find_package(Qt6 COMPONENTS 3danimation REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::3danimation)
qmake: QT += 3danimation
Since: Qt 5.9
实例化: AdditiveClipBlend
继承: Qt3DAnimation::QAbstractClipBlendNode

特性

公共函数

Qt3DAnimation::QAbstractClipBlendNode * additiveClip () const
float additiveFactor () const
Qt3DAnimation::QAbstractClipBlendNode * baseClip () const

公共槽

void setAdditiveClip (Qt3DAnimation::QAbstractClipBlendNode * additiveClip )
void setAdditiveFactor (float additiveFactor )
void setBaseClip (Qt3DAnimation::QAbstractClipBlendNode * baseClip )

信号

void additiveClipChanged (Qt3DAnimation::QAbstractClipBlendNode * additiveClip )
void additiveFactorChanged (float additiveFactor )
void baseClipChanged (Qt3DAnimation::QAbstractClipBlendNode * baseClip )

详细描述

QAdditiveClipBlend can be useful to create advanced animation effects based on individual animation clips. For example, if you:

  • 设置 baseClip property to a normal walk cycle animation clip and
  • 设置 additiveClip property to a shaking head difference clip,

then adjusting the additiveFactor property will control how much of the additiveClip gets added on to the baseClip . This has he effect that with an additiveFactor of zero, this blend node will yield the original walk cycle clip. With an additiveFactor of 1, it will yield the walk cycle including a shaking head animation.

The blending operation implemented by this class is:

resultClip = baseClip + additiveFactor * additiveClip
					

There is nothing stopping you from using values for the additiveFacor property outside the 0 to 1 range, but please be aware that the input animation clips may not be authored in such a way for this to make sense.

另请参阅 QBlendedClipAnimator .

特性文档编制

additiveClip : Qt3DAnimation::QAbstractClipBlendNode *

This property holds the additive clip to be blended with the baseClip . The amount of blending is controlled by the additiveFactor 特性。

访问函数:

Qt3DAnimation::QAbstractClipBlendNode * additiveClip () const
void setAdditiveClip (Qt3DAnimation::QAbstractClipBlendNode * additiveClip )

通知程序信号:

void additiveClipChanged (Qt3DAnimation::QAbstractClipBlendNode * additiveClip )

additiveFactor : float

Specifies the blending factor, typically between 0 and 1, to control the blending of two animation clips.

访问函数:

float additiveFactor () const
void setAdditiveFactor (float additiveFactor )

通知程序信号:

void additiveFactorChanged (float additiveFactor )

baseClip : Qt3DAnimation::QAbstractClipBlendNode *

This property holds the base animation clip. When the additiveFactor is zero the baseClip will also be the resulting clip of this blend node.

访问函数:

Qt3DAnimation::QAbstractClipBlendNode * baseClip () const
void setBaseClip (Qt3DAnimation::QAbstractClipBlendNode * baseClip )

通知程序信号:

void baseClipChanged (Qt3DAnimation::QAbstractClipBlendNode * baseClip )