QOpenGLTimeMonitor 类包裹一系列 OpenGL 计时器查询对象。 更多...
头: | #include <QOpenGLTimeMonitor> |
CMake: |
find_package(Qt6 COMPONENTS OpenGL REQUIRED)
target_link_libraries(mytarget PRIVATE Qt6::OpenGL) |
qmake: | QT += opengl |
Since: | Qt 5.1 |
继承: | QObject |
QOpenGLTimeMonitor (QObject * parent = nullptr) | |
virtual | ~QOpenGLTimeMonitor () |
bool | create () |
void | destroy () |
bool | isCreated () const |
bool | isResultAvailable () const |
QList<GLuint> | objectIds () const |
int | recordSample () |
void | reset () |
int | sampleCount () const |
void | setSampleCount (int sampleCount ) |
QList<GLuint64> | waitForIntervals () const |
QList<GLuint64> | waitForSamples () const |
The QOpenGLTimeMonitor class is a convenience wrapper around a collection of OpenGL timer query objects used to measure intervals of time on the GPU to the level of granularity required by your rendering application.
The OpenGL timer queries objects are queried in sequence to record the GPU timestamps at positions of interest in your rendering code. Once the results for all issues timer queries become available, the results can be fetched and QOpenGLTimerMonitor will calculate the recorded time intervals for you.
The typical use case of this class is to either profile your application's rendering algorithms or to adjust those algorithms in real-time for dynamic performance/quality balancing.
Prior to using QOpenGLTimeMonitor in your rendering function you should set the required number of sample points that you wish to record by calling setSamples(). Note that measuring N sample points will produce N-1 time intervals. Once you have set the number of sample points, call the create () function with a valid current OpenGL context to create the necessary query timer objects. These steps are usually performed just once in an initialization function.
使用 recordSample () function to delimit blocks of code containing OpenGL commands that you wish to time. You can check availability of the resulting time samples and time intervals with isResultAvailable (). The calculated time intervals and the raw timestamp samples can be retrieved with the blocking waitForIntervals () 和 waitForSamples () 函数分别。
After retrieving the results and before starting a new round of taking samples (for example, in the next frame) be sure to call the reset () function which will clear the cached results and reset the timer index back to the first timer object.
另请参阅 QOpenGLTimerQuery .
Creates a QOpenGLTimeMonitor instance with the given parent . You must call create () with a valid OpenGL context before using.
另请参阅 setSampleCount () 和 create ().
[虚拟]
QOpenGLTimeMonitor::
~QOpenGLTimeMonitor
()
销毁 QOpenGLTimeMonitor and any underlying OpenGL resources.
实例化 sampleCount () OpenGL timer query objects that will be used to track the amount of time taken to execute OpenGL commands between successive calls to recordSample ().
返回
true
if the OpenGL timer query objects could be created.
另请参阅 destroy (), setSampleCount (),和 recordSample ().
Destroys any OpenGL timer query objects used within this instance.
另请参阅 create ().
返回
true
if the underlying OpenGL query objects have been created. If this returns
true
and the associated OpenGL context is current, then you are able to record time samples with this object.
返回
true
if the OpenGL timer query results are available.
另请参阅 waitForSamples () 和 waitForIntervals ().
返回 QList containing the object Ids of the OpenGL timer query objects.
Issues an OpenGL timer query at this point in the OpenGL command queue. Calling this function in a sequence in your application's rendering function, will build up details of the GPU time taken to execute the OpenGL commands between successive calls to this function.
另请参阅 setSampleCount (), isResultAvailable (), waitForSamples (),和 waitForIntervals ().
Resets the time monitor ready for use in another frame of rendering. Call this once you have obtained the previous results and before calling recordSample () for the first time on the next frame.
另请参阅 recordSample ().
Returns the number of sample points that have been requested with setSampleCount (). If create was successfully called following setSampleCount (), then the value returned will be the actual number of sample points that can be used.
The default value for sample count is 2, leading to the measurement of a single interval.
另请参阅 setSampleCount ().
Sets the number of sample points to sampleCount . After setting the number of samples with this function, you must call create () to instantiate the underlying OpenGL timer query objects.
新的 sampleCount must be at least 2.
另请参阅 sampleCount (), create (),和 recordSample ().
返回 QList containing the time intervals delimited by the calls to recordSample (). The resulting vector will contain one fewer element as this represents the intervening intervals rather than the actual timestamp samples.
This function will block until OpenGL indicates the results are available. It is recommended to check the availability of the result prior to calling this function with isResultAvailable ().
另请参阅 waitForSamples () 和 isResultAvailable ().
返回 QList containing the GPU timestamps taken with recordSample ().
This function will block until OpenGL indicates the results are available. It is recommended to check the availability of the result prior to calling this function with isResultAvailable ().
注意: This function only works on systems that have OpenGL >=3.3 or the ARB_timer_query extension. See QOpenGLTimerQuery 了解更多细节。
另请参阅 waitForIntervals () 和 isResultAvailable ().