QML Tutorial 2 - QML Components

This chapter adds a color picker to change the color of the text.

Our color picker is made of six cells with different colors. To avoid writing the same code multiple times for each cell, we create a new Cell component. A component provides a way of defining a new type that we can re-use in other QML files. A QML component is like a black-box and interacts with the outside world through properties, signals and functions and is generally defined in its own QML file. (For more details, see the Component documentation). The component's filename must always start with a capital letter.

Here is the QML code for Cell.qml :

import QtQuick 2.0
Item {
    id: container
    property alias cellColor: rectangle.color
    signal clicked(cellColor: color)
    width: 40; height: 25
    Rectangle {
        id: rectangle
        border.color: "white"
        anchors.fill: parent
    }
    MouseArea {
        anchors.fill: parent
        onClicked: container.clicked(container.cellColor)
    }
}
					

Walkthrough

The Cell Component

Item {
    id: container
    property alias cellColor: rectangle.color
    signal clicked(cellColor: color)
    width: 40; height: 25
					

The root type of our component is an Item 采用 id container . An Item is the most basic visual type in QML and is often used as a container for other types.

    property alias cellColor: rectangle.color
					

We declare a cellColor property. This property is accessible from outside our component, this allows us to instantiate the cells with different colors. This property is just an alias to an existing property - the color of the rectangle that compose the cell (see 特性绑定 ).

    signal clicked(cellColor: color)
					

We want our component to also have a signal that we call clicked 采用 cellColor parameter of type color . We will use this signal to change the color of the text in the main QML file later.

    Rectangle {
        id: rectangle
        border.color: "white"
        anchors.fill: parent
    }
					

Our cell component is basically a colored rectangle with the id rectangle .

anchors.fill property is a convenient way to set the size of a visual type. In this case the rectangle will have the same size as its parent (see Anchor-Based Layout ).

    MouseArea {
        anchors.fill: parent
        onClicked: container.clicked(container.cellColor)
    }
					

In order to change the color of the text when clicking on a cell, we create a MouseArea type with the same size as its parent.

A MouseArea defines a signal called clicked . When this signal is triggered we want to emit our own clicked signal with the color as parameter.

The Main QML File

In our main QML file, we use our Cell component to create the color picker:

import QtQuick 2.0
Rectangle {
    id: page
    width: 320; height: 480
    color: "lightgray"
    Text {
        id: helloText
        text: "Hello world!"
        y: 30
        anchors.horizontalCenter: page.horizontalCenter
        font.pointSize: 24; font.bold: true
    }
    Grid {
        id: colorPicker
        x: 4; anchors.bottom: page.bottom; anchors.bottomMargin: 4
        rows: 2; columns: 3; spacing: 3
        Cell { cellColor: "red"; onClicked: helloText.color = cellColor }
        Cell { cellColor: "green"; onClicked: helloText.color = cellColor }
        Cell { cellColor: "blue"; onClicked: helloText.color = cellColor }
        Cell { cellColor: "yellow"; onClicked: helloText.color = cellColor }
        Cell { cellColor: "steelblue"; onClicked: helloText.color = cellColor }
        Cell { cellColor: "black"; onClicked: helloText.color = cellColor }
    }
}
					

We create the color picker by putting 6 cells with different colors in a grid.

        Cell { cellColor: "red"; onClicked: helloText.color = cellColor }
					

clicked signal of our cell is triggered, we want to set the color of the text to the cellColor passed as a parameter. We can react to any signal of our component through a property of the name 'onSignalName' (见 信号属性 ).