RenderStateSet QML Type

The RenderStateSet FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch. 更多...

import 语句: import Qt3D.Render 2.2
Since: Qt 5.5
实例化: QRenderStateSet
继承: FrameGraphNode

特性

详细描述

States set on a RenderStateSet are set globally, contrary to the per-material states that can be set on a RenderPass . By default, an empty RenderStateSet will result in all render states being disabled when executed. Adding a RenderState state explicitly enables that render state at runtime.

The RenderStateSet is enabled when added to the active frame graph:

import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
    id: rootNode
    components: [
        RenderSettings {
            activeFrameGraph: RenderSurfaceSelector {
                ClearBuffers {
                    buffers : ClearBuffers.ColorDepthBuffer
                    CameraSelector {
                        camera: Camera {
                            position: Qt.vector3d(10, 0, 0)
                            viewCenter: Qt.vector3d(0, 0, 0)
                        }
                        RenderStateSet {
                            renderStates: [
                                CullFace { mode: CullFace.Back }
                            ]
                        }
                    }
                }
            }
        }
    ]
    Entity {
        id: sphereEntity
        components: [
            GeometryRenderer { view: SphereMesh {} },
            PhongMaterial {}
        ]
    }
}
					

另请参阅 RenderState and RenderPass .

特性文档编制

renderStates : list < RenderState >

Holds the list of RenderState objects used by the RenderStateSet .