Encapsulates the necessary information to create an OpenGL texture image. 更多...
| import 语句: | import Qt3D.Render 2.2 | 
| Since: | Qt 5.5 | 
| 实例化: | QAbstractTextureImage | 
| 继承: | Node | 
| 继承者: | TextureImage | 
| face : enumeration | 
Holds the cube map face of the texture image.
| 常量 | 描述 | 
|---|---|
								
CubeMapPositiveX
								
							 | 
							0x8515 GL_TEXTURE_CUBE_MAP_POSITIVE_X | 
								
CubeMapNegativeX
								
							 | 
							0x8516 GL_TEXTURE_CUBE_MAP_NEGATIVE_X | 
								
CubeMapPositiveY
								
							 | 
							0x8517 GL_TEXTURE_CUBE_MAP_POSITIVE_Y | 
								
CubeMapNegativeY
								
							 | 
							0x8518 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y | 
								
CubeMapPositiveZ
								
							 | 
							0x8519 GL_TEXTURE_CUBE_MAP_POSITIVE_Z | 
								
CubeMapNegativeZ
								
							 | 
							0x851A GL_TEXTURE_CUBE_MAP_NEGATIVE_Z | 
注意: The cube map face has a meaning only for TargetCubeMap and TargetCubeMapArray .
| layer : int | 
Holds the layer of the texture image.
| mipLevel : int | 
Holds the mipmap level of the texture image.