SubtreeEnabler QML Type

Enables or disables entire subtrees of frame graph nodes. 更多...

import 语句: import Qt3D.Render 2.10
在 C++: QSubtreeEnabler
继承:

FrameGraphNode

状态: 弃用

特性

方法

详细描述

While FrameGraphNodes can be individually enabled and disabled via the enabled property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.

For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.

RenderSurfaceSelector {
    ClearBuffers {
        Viewport {
            CameraSelector {}
        }
    }
    SubtreeEnabler {
        enabled: showDebugView
        Viewport {
            CameraSelector {
                RenderPassFilter {}
            }
        }
    }
}
					

SubtreeEnabler is enabled by default.

特性文档编制

enablement : enumeration

控制子树启用是持久还是瞬时。

常量 描述
Persistent The value of enabled is persistent. This is the default.
SingleShot The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed.

方法文档编制

void requestUpdate ()

Requests that the subtree be enabled.

A conveninence method intended to be used with SingleShot enablement.

内容

  1. 特性

  2. 方法

  3. 详细描述