Qt 3D Core QML 類型

This module is deprecated since Qt3D.Core 6.8. We strongly advise against using it in new code.

要導入和使用模塊的 QML 類型,使用下列語句:

import Qt3D.Core 2.8
					

Qt 3D QML 類型 瞭解 Qt 3D 中的所有 QML 類型的列錶。

QML 類型

AbstractSkeleton

A skeleton contains the joints for a skinned mesh

Armature

Used to calculate skinning transform matrices and set them on shaders

屬性

Defines an attribute and how data should be read from a Buffer

BoundingVolume

Can be used to override an entity's bounding volume

Buffer

Provides a data store for raw data to later be used as vertices or uniforms

Component3D

Provides the base type for creating Qt 3D components

CoreSettings

保存核心數據處理過程的相關設置

Entity

Node subclass that can aggregate several Component3D instances that will specify its behavior

EntityLoader

Provides a way to dynamically load an Entity subtree

幾何體

封裝幾何體

GeometryView

封裝幾何圖形細節

Joint

Used to transforms parts of skinned meshes

Node

A base QML type that other types inherit. It cannot be directly created

NodeInstantiator

動態創建節點

QuaternionAnimation

A PropertyAnimation for quaternions

Skeleton

Holds the data for a skeleton to be used with skinned meshes

SkeletonLoader

Used to load a skeleton of joints from file

Transform

Used to perform transforms on meshes