This module is deprecated since Qt3D.Core 6.8. We strongly advise against using it in new code.
要導入和使用模塊的 QML 類型,使用下列語句:
import Qt3D.Core 2.8
見 Qt 3D QML 類型 瞭解 Qt 3D 中的所有 QML 類型的列錶。
| A skeleton contains the joints for a skinned mesh | |
| Used to calculate skinning transform matrices and set them on shaders | |
| Defines an attribute and how data should be read from a Buffer | |
| Can be used to override an entity's bounding volume | |
| Provides a data store for raw data to later be used as vertices or uniforms | |
| Provides the base type for creating Qt 3D components | |
| 保存核心數據處理過程的相關設置 | |
| Node subclass that can aggregate several Component3D instances that will specify its behavior | |
| Provides a way to dynamically load an Entity subtree | |
| 封裝幾何體 | |
| 封裝幾何圖形細節 | |
| Used to transforms parts of skinned meshes | |
| A base QML type that other types inherit. It cannot be directly created | |
| 動態創建節點 | |
| A PropertyAnimation for quaternions | |
| Holds the data for a skeleton to be used with skinned meshes | |
| Used to load a skeleton of joints from file | |
| Used to perform transforms on meshes |