The PerVertexColorMaterial class provides a default implementation for rendering the color properties set for each vertex. 更多...
| import 语句: |
import Qt3D.Extras 2.8
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| 继承: | |
| 状态: | Deprecated |
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.